diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/BlockID.h | 30 | ||||
-rw-r--r-- | src/BlockInfo.cpp | 199 | ||||
-rw-r--r-- | src/BlockInfo.h | 5 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 27 | ||||
-rw-r--r-- | src/ClientHandle.h | 6 | ||||
-rw-r--r-- | src/Defines.h | 301 | ||||
-rw-r--r-- | src/Entities/Pawn.cpp | 21 | ||||
-rw-r--r-- | src/Entities/Pawn.h | 6 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 92 | ||||
-rw-r--r-- | src/Entities/Player.h | 21 | ||||
-rw-r--r-- | src/Items/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/Items/ItemAxe.h | 48 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 20 | ||||
-rw-r--r-- | src/Items/ItemHandler.h | 4 | ||||
-rw-r--r-- | src/Items/ItemPickaxe.h | 23 | ||||
-rw-r--r-- | src/Items/ItemShears.h | 22 | ||||
-rw-r--r-- | src/Items/ItemShovel.h | 31 | ||||
-rw-r--r-- | src/Items/ItemSword.h | 28 | ||||
-rw-r--r-- | src/Root.cpp | 3 |
19 files changed, 884 insertions, 4 deletions
diff --git a/src/BlockID.h b/src/BlockID.h index 5af0cc4f5..bf668377c 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -215,10 +215,32 @@ enum BLOCKTYPE E_BLOCK_JUNGLE_DOOR = 195, E_BLOCK_ACACIA_DOOR = 196, E_BLOCK_DARK_OAK_DOOR = 197, - - // Keep these two as the last values. Update the last block value when adding another block - // IsValidBlock() depends on this - E_BLOCK_NUMBER_OF_TYPES = E_BLOCK_DARK_OAK_DOOR + 1, ///< Number of individual (different) blocktypes + E_BLOCK_END_ROD = 198, + E_BLOCK_CHORUS_PLANT = 199, + E_BLOCK_CHORUS_FLOWER = 200, + E_BLOCK_PURPUR_BLOCK = 201, + E_BLOCK_PURPUR_PILLAR = 202, + E_BLOCK_PURPUR_STAIRS = 203, + E_BLOCK_PURPUR_DOUBLE_SLAB = 204, + E_BLOCK_PURPUR_SLAB = 205, + E_BLOCK_END_BRICKS = 206, + E_BLOCK_BEETROOTS = 207, + E_BLOCK_GRASS_PATH = 208, + E_BLOCK_END_GATEWAY = 209, + E_BLOCK_REPEATING_COMMAND_BLOCK = 210, + E_BLOCK_CHAIN_COMMAND_BLOCK = 211, + E_BLOCK_FROSTED_ICE = 212, + E_BLOCK_MAGMA = 213, + E_BLOCK_NETHER_WART_BLOCK = 214, + E_BLOCK_RED_NETHER_BRICK = 215, + E_BLOCK_BONE_BLOCK = 216, + E_BLOCK_STRUCTURE_VOID = 217, + // ... + E_BLOCK_STRUCTURE_BLOCK = 255, + + // Keep these two as the last values. Update the last block value to the last block with an id less than 255 when adding another block + // IsValidBlock() depends on this (255 gets checked additionally because there is a gap. See http://minecraft.gamepedia.com/Data_values#Block_IDs + E_BLOCK_NUMBER_OF_TYPES = E_BLOCK_STRUCTURE_VOID + 1, ///< Number of individual (different) blocktypes E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used // Synonym or ID compatibility diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 34ccc2378..7fb6cf567 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -802,6 +802,205 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_JUNGLE_DOOR ].m_PlaceSound = "dig.wood"; a_Info[E_BLOCK_ACACIA_DOOR ].m_PlaceSound = "dig.wood"; a_Info[E_BLOCK_DARK_OAK_DOOR ].m_PlaceSound = "dig.wood"; + + a_Info[E_BLOCK_AIR ].m_Hardness = 0.0f; + a_Info[E_BLOCK_STONE ].m_Hardness = 1.5f; + a_Info[E_BLOCK_GRASS ].m_Hardness = 0.6f; + a_Info[E_BLOCK_DIRT ].m_Hardness = 0.5f; + a_Info[E_BLOCK_COBBLESTONE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_PLANKS ].m_Hardness = 2.0f; + a_Info[E_BLOCK_SAPLING ].m_Hardness = 0.0f; + a_Info[E_BLOCK_BEDROCK ].m_Hardness = -1.0f; + a_Info[E_BLOCK_WATER ].m_Hardness = 100.0f; + a_Info[E_BLOCK_STATIONARY_WATER ].m_Hardness = 100.0f; + a_Info[E_BLOCK_LAVA ].m_Hardness = 100.0f; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_Hardness = 100.0f; + a_Info[E_BLOCK_SAND ].m_Hardness = 0.5f; + a_Info[E_BLOCK_GRAVEL ].m_Hardness = 0.6f; + a_Info[E_BLOCK_GOLD_ORE ].m_Hardness = 3.0f; + a_Info[E_BLOCK_IRON_ORE ].m_Hardness = 3.0f; + a_Info[E_BLOCK_COAL_ORE ].m_Hardness = 3.0f; + a_Info[E_BLOCK_LOG ].m_Hardness = 2.0f; + a_Info[E_BLOCK_LEAVES ].m_Hardness = 0.2f; + a_Info[E_BLOCK_SPONGE ].m_Hardness = 0.6f; + a_Info[E_BLOCK_GLASS ].m_Hardness = 0.3f; + a_Info[E_BLOCK_LAPIS_ORE ].m_Hardness = 3.0f; + a_Info[E_BLOCK_LAPIS_BLOCK ].m_Hardness = 3.0f; + a_Info[E_BLOCK_DISPENSER ].m_Hardness = 3.5f; + a_Info[E_BLOCK_SANDSTONE ].m_Hardness = 0.8f; + a_Info[E_BLOCK_NOTE_BLOCK ].m_Hardness = 0.8f; + a_Info[E_BLOCK_BED ].m_Hardness = 0.2f; + a_Info[E_BLOCK_POWERED_RAIL ].m_Hardness = 0.7f; + a_Info[E_BLOCK_DETECTOR_RAIL ].m_Hardness = 0.7f; + a_Info[E_BLOCK_STICKY_PISTON ].m_Hardness = 0.5f; + a_Info[E_BLOCK_COBWEB ].m_Hardness = 4.0f; + a_Info[E_BLOCK_TALL_GRASS ].m_Hardness = 0.0f; + a_Info[E_BLOCK_DEAD_BUSH ].m_Hardness = 0.0f; + a_Info[E_BLOCK_PISTON ].m_Hardness = 0.5f; + a_Info[E_BLOCK_PISTON_EXTENSION ].m_Hardness = 0.5f; + a_Info[E_BLOCK_WOOL ].m_Hardness = 0.8f; + a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Hardness = -1.0f; + a_Info[E_BLOCK_DANDELION ].m_Hardness = 0.0f; + a_Info[E_BLOCK_FLOWER ].m_Hardness = 0.0f; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Hardness = 0.0f; + a_Info[E_BLOCK_RED_MUSHROOM ].m_Hardness = 0.0f; + a_Info[E_BLOCK_GOLD_BLOCK ].m_Hardness = 3.0f; + a_Info[E_BLOCK_IRON_BLOCK ].m_Hardness = 5.0f; + a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_Hardness = 2.0f; + a_Info[E_BLOCK_STONE_SLAB ].m_Hardness = 2.0f; + a_Info[E_BLOCK_BRICK ].m_Hardness = 2.0f; + a_Info[E_BLOCK_TNT ].m_Hardness = 0.0f; + a_Info[E_BLOCK_BOOKCASE ].m_Hardness = 1.5f; + a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_OBSIDIAN ].m_Hardness = 50.0f; + a_Info[E_BLOCK_TORCH ].m_Hardness = 0.0f; + a_Info[E_BLOCK_FIRE ].m_Hardness = 0.0f; + a_Info[E_BLOCK_MOB_SPAWNER ].m_Hardness = 5.0f; + a_Info[E_BLOCK_OAK_WOOD_STAIRS ].m_Hardness = 2.0f; + a_Info[E_BLOCK_CHEST ].m_Hardness = 2.5f; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_Hardness = 0.0f; + a_Info[E_BLOCK_DIAMOND_ORE ].m_Hardness = 3.0f; + a_Info[E_BLOCK_DIAMOND_BLOCK ].m_Hardness = 5.0f; + a_Info[E_BLOCK_CRAFTING_TABLE ].m_Hardness = 2.5f; + a_Info[E_BLOCK_CROPS ].m_Hardness = 0.0f; + a_Info[E_BLOCK_FARMLAND ].m_Hardness = 0.6f; + a_Info[E_BLOCK_FURNACE ].m_Hardness = 3.5f; + a_Info[E_BLOCK_LIT_FURNACE ].m_Hardness = 3.5f; + a_Info[E_BLOCK_SIGN_POST ].m_Hardness = 1.0f; + a_Info[E_BLOCK_OAK_DOOR ].m_Hardness = 3.0f; + a_Info[E_BLOCK_LADDER ].m_Hardness = 0.4f; + a_Info[E_BLOCK_RAIL ].m_Hardness = 0.7f; + a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_Hardness = 2.0f; + a_Info[E_BLOCK_WALLSIGN ].m_Hardness = 1.0f; + a_Info[E_BLOCK_LEVER ].m_Hardness = 0.5f; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Hardness = 0.5f; + a_Info[E_BLOCK_IRON_DOOR ].m_Hardness = 5.0f; + a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Hardness = 0.5f; + a_Info[E_BLOCK_REDSTONE_ORE ].m_Hardness = 3.0f; + a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_Hardness = 0.625f; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Hardness = 0.0f; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Hardness = 0.0f; + a_Info[E_BLOCK_STONE_BUTTON ].m_Hardness = 0.5f; + a_Info[E_BLOCK_SNOW ].m_Hardness = 0.1f; + a_Info[E_BLOCK_ICE ].m_Hardness = 0.5f; + a_Info[E_BLOCK_SNOW_BLOCK ].m_Hardness = 0.2f; + a_Info[E_BLOCK_CACTUS ].m_Hardness = 0.4f; + a_Info[E_BLOCK_CLAY ].m_Hardness = 0.6f; + a_Info[E_BLOCK_SUGARCANE ].m_Hardness = 0.0f; + a_Info[E_BLOCK_JUKEBOX ].m_Hardness = 2.0f; + a_Info[E_BLOCK_FENCE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_PUMPKIN ].m_Hardness = 1.0f; + a_Info[E_BLOCK_NETHERRACK ].m_Hardness = 0.4f; + a_Info[E_BLOCK_SOULSAND ].m_Hardness = 0.5f; + a_Info[E_BLOCK_GLOWSTONE ].m_Hardness = 0.3f; + a_Info[E_BLOCK_NETHER_PORTAL ].m_Hardness = -1.0f; + a_Info[E_BLOCK_JACK_O_LANTERN ].m_Hardness = 1.0f; + a_Info[E_BLOCK_CAKE ].m_Hardness = 0.5f; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_Hardness = 0.0f; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_Hardness = 0.0f; + a_Info[E_BLOCK_STAINED_GLASS ].m_Hardness = 0.3f; + a_Info[E_BLOCK_TRAPDOOR ].m_Hardness = 3.0f; + a_Info[E_BLOCK_SILVERFISH_EGG ].m_Hardness = 0.75f; + a_Info[E_BLOCK_STONE_BRICKS ].m_Hardness = 1.5f; + a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_Hardness = 0.2f; + a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_Hardness = 0.2f; + a_Info[E_BLOCK_IRON_BARS ].m_Hardness = 5.0f; + a_Info[E_BLOCK_GLASS_PANE ].m_Hardness = 0.3f; + a_Info[E_BLOCK_MELON ].m_Hardness = 1.0f; + a_Info[E_BLOCK_PUMPKIN_STEM ].m_Hardness = 0.0f; + a_Info[E_BLOCK_MELON_STEM ].m_Hardness = 0.0f; + a_Info[E_BLOCK_VINES ].m_Hardness = 0.2f; + a_Info[E_BLOCK_OAK_FENCE_GATE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_BRICK_STAIRS ].m_Hardness = 2.0f; + a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_Hardness = 1.5f; + a_Info[E_BLOCK_MYCELIUM ].m_Hardness = 0.6f; + a_Info[E_BLOCK_LILY_PAD ].m_Hardness = 0.0f; + a_Info[E_BLOCK_NETHER_BRICK ].m_Hardness = 2.0f; + a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_Hardness = 2.0f; + a_Info[E_BLOCK_NETHER_WART ].m_Hardness = 0.0f; + a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Hardness = 5.0f; + a_Info[E_BLOCK_BREWING_STAND ].m_Hardness = 0.5f; + a_Info[E_BLOCK_CAULDRON ].m_Hardness = 2.0f; + a_Info[E_BLOCK_END_PORTAL ].m_Hardness = -1.0f; + a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Hardness = -1.0f; + a_Info[E_BLOCK_END_STONE ].m_Hardness = 3.0f; + a_Info[E_BLOCK_DRAGON_EGG ].m_Hardness = 3.0f; + a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_Hardness = 0.3f; + a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_Hardness = 0.3f; + a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_Hardness = 2.0f; + a_Info[E_BLOCK_WOODEN_SLAB ].m_Hardness = 2.0f; + a_Info[E_BLOCK_COCOA_POD ].m_Hardness = 0.2f; + a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_Hardness = 0.8f; + a_Info[E_BLOCK_EMERALD_ORE ].m_Hardness = 3.0f; + a_Info[E_BLOCK_ENDER_CHEST ].m_Hardness = 22.5f; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Hardness = 0.0f; + a_Info[E_BLOCK_TRIPWIRE ].m_Hardness = 0.0f; + a_Info[E_BLOCK_EMERALD_BLOCK ].m_Hardness = 5.0f; + a_Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_Hardness = 2.0f; + a_Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_Hardness = 2.0f; + a_Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_Hardness = 2.0f; + a_Info[E_BLOCK_COMMAND_BLOCK ].m_Hardness = -1.0f; + a_Info[E_BLOCK_BEACON ].m_Hardness = 3.0f; + a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Hardness = 2.0f; + a_Info[E_BLOCK_FLOWER_POT ].m_Hardness = 0.0f; + a_Info[E_BLOCK_CARROTS ].m_Hardness = 0.0f; + a_Info[E_BLOCK_POTATOES ].m_Hardness = 0.0f; + a_Info[E_BLOCK_WOODEN_BUTTON ].m_Hardness = 0.5f; + a_Info[E_BLOCK_HEAD ].m_Hardness = 1.0f; + a_Info[E_BLOCK_ANVIL ].m_Hardness = 5.0f; + a_Info[E_BLOCK_TRAPPED_CHEST ].m_Hardness = 2.5f; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Hardness = 0.5f; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Hardness = 0.5f; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Hardness = 0.0f; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Hardness = 0.0f; + a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Hardness = 0.2f; + a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_Hardness = 5.0f; + a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_Hardness = 3.0f; + a_Info[E_BLOCK_HOPPER ].m_Hardness = 3.0f; + a_Info[E_BLOCK_QUARTZ_BLOCK ].m_Hardness = 0.8f; + a_Info[E_BLOCK_QUARTZ_STAIRS ].m_Hardness = 0.8f; + a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Hardness = 0.7f; + a_Info[E_BLOCK_DROPPER ].m_Hardness = 3.5f; + a_Info[E_BLOCK_STAINED_CLAY ].m_Hardness = 1.25f; + a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Hardness = 0.3f; + a_Info[E_BLOCK_NEW_LEAVES ].m_Hardness = 0.2f; + a_Info[E_BLOCK_NEW_LOG ].m_Hardness = 2.0f; + a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_Hardness = 2.0f; + a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS].m_Hardness = 2.0f; + a_Info[E_BLOCK_SLIME_BLOCK ].m_Hardness = 0.0f; + a_Info[E_BLOCK_BARRIER ].m_Hardness = -1.0f; + a_Info[E_BLOCK_IRON_TRAPDOOR ].m_Hardness = 5.0f; + a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_Hardness = 1.5f; + a_Info[E_BLOCK_SEA_LANTERN ].m_Hardness = 0.3f; + a_Info[E_BLOCK_HAY_BALE ].m_Hardness = 0.5f; + a_Info[E_BLOCK_CARPET ].m_Hardness = 0.1f; + a_Info[E_BLOCK_HARDENED_CLAY ].m_Hardness = 1.25f; + a_Info[E_BLOCK_BLOCK_OF_COAL ].m_Hardness = 5.0f; + a_Info[E_BLOCK_PACKED_ICE ].m_Hardness = 0.5f; + a_Info[E_BLOCK_BIG_FLOWER ].m_Hardness = 0.0f; + a_Info[E_BLOCK_STANDING_BANNER ].m_Hardness = 1.0f; + a_Info[E_BLOCK_WALL_BANNER ].m_Hardness = 1.0f; + a_Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR].m_Hardness = 0.2f; + a_Info[E_BLOCK_RED_SANDSTONE ].m_Hardness = 0.8f; + a_Info[E_BLOCK_RED_SANDSTONE_STAIRS].m_Hardness = 0.8f; + a_Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB].m_Hardness = 2.0f; + a_Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_Hardness = 2.0f; + a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_SPRUCE_FENCE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_BIRCH_FENCE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_JUNGLE_FENCE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_DARK_OAK_FENCE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_ACACIA_FENCE ].m_Hardness = 2.0f; + a_Info[E_BLOCK_SPRUCE_DOOR ].m_Hardness = 3.0f; + a_Info[E_BLOCK_BIRCH_DOOR ].m_Hardness = 3.0f; + a_Info[E_BLOCK_JUNGLE_DOOR ].m_Hardness = 3.0f; + a_Info[E_BLOCK_ACACIA_DOOR ].m_Hardness = 3.0f; + a_Info[E_BLOCK_DARK_OAK_DOOR ].m_Hardness = 3.0f; } diff --git a/src/BlockInfo.h b/src/BlockInfo.h index d42987794..adf370c13 100644 --- a/src/BlockInfo.h +++ b/src/BlockInfo.h @@ -70,6 +70,9 @@ public: /** Sound when placing this block */ AString m_PlaceSound; + /** Block's hardness. The greater the value the longer the player needs to break the block. */ + float m_Hardness; + // tolua_end /** Associated block handler. */ @@ -89,6 +92,7 @@ public: inline static bool CanBeTerraformed (BLOCKTYPE a_Type) { return Get(a_Type).m_CanBeTerraformed; } inline static float GetBlockHeight (BLOCKTYPE a_Type) { return Get(a_Type).m_BlockHeight; } inline static AString GetPlaceSound (BLOCKTYPE a_Type) { return Get(a_Type).m_PlaceSound; } + inline static float GetHardness (BLOCKTYPE a_Type) { return Get(a_Type).m_Hardness; } // tolua_end @@ -112,6 +116,7 @@ protected: , m_CanBeTerraformed(false) , m_BlockHeight(1.0) , m_PlaceSound("") + , m_Hardness(0.0f) , m_Handler(nullptr) {} diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index fc41a4f7c..1badbdaf7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -56,6 +56,7 @@ static const std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds( int cClientHandle::s_ClientCount = 0; +float cClientHandle::FASTBREAK_PERCENTAGE; @@ -1187,6 +1188,8 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc return; } + m_BreakProgress = 0; + // Start dig animation // TODO: calculate real animation speed // TODO: Send animation packets even without receiving any other packets @@ -1243,6 +1246,22 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo } } + if (!m_Player->IsGameModeCreative() && !cBlockInfo::IsOneHitDig(a_OldBlock)) + { + // Fix for very fast tools. + m_BreakProgress += m_Player->GetPlayerRelativeBlockHardness(a_OldBlock); + if (m_BreakProgress < FASTBREAK_PERCENTAGE) + { + LOGD("Break progress of player %s was less than expected: %f < %f\n", m_Player->GetName().c_str(), m_BreakProgress * 100, FASTBREAK_PERCENTAGE * 100); + // AntiFastBreak doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // Strange bug with doors + SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side. + m_Player->SendMessage("FastBreak?"); // TODO Anticheat hook + return; + } + } + cWorld * World = m_Player->GetWorld(); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); @@ -1250,6 +1269,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo { // A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // Strange bug with doors SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side. return; } @@ -1980,6 +2000,13 @@ bool cClientHandle::CheckBlockInteractionsRate(void) void cClientHandle::Tick(float a_Dt) { + // anticheat fastbreak + if (m_HasStartedDigging) + { + BLOCKTYPE Block = m_Player->GetWorld()->GetBlock(m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ); + m_BreakProgress += m_Player->GetPlayerRelativeBlockHardness(Block); + } + // Process received network data: AString IncomingData; { diff --git a/src/ClientHandle.h b/src/ClientHandle.h index cadce3c09..77c94db09 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -63,6 +63,11 @@ public: // tolua_export static const int MAX_VIEW_DISTANCE = 32; static const int MIN_VIEW_DISTANCE = 1; + /** The percentage how much a block has to be broken. + Should be a value between 0.7 (70% broken) and 1 (100% broken) depending on lag. + Can be set in settings.ini [AntiCheat] FastBreakPercentage=(from 0 to 100) */ + static float FASTBREAK_PERCENTAGE; + /** Creates a new client with the specified IP address in its description and the specified initial view distance. */ cClientHandle(const AString & a_IPString, int a_ViewDistance); @@ -519,6 +524,7 @@ private: /** Shared pointer to self, so that this instance can keep itself alive when needed. */ cClientHandlePtr m_Self; + float m_BreakProgress; /** Returns true if the rate block interactions is within a reasonable limit (bot protection) */ bool CheckBlockInteractionsRate(void); diff --git a/src/Defines.h b/src/Defines.h index b9a90cc81..f8af22ef2 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -370,8 +370,11 @@ inline AString BlockFaceToString(eBlockFace a_BlockFace) inline bool IsValidBlock(int a_BlockType) { if ( + ( (a_BlockType > -1) && (a_BlockType <= E_BLOCK_MAX_TYPE_ID) + ) || + (a_BlockType == 255) // the blocks 235-254 don't exist yet -> http://minecraft.gamepedia.com/Data_values#Block_IDs ) { return true; @@ -509,6 +512,304 @@ inline bool IsBlockFence(BLOCKTYPE a_BlockType) + +inline bool IsBlockMaterialWood(BLOCKTYPE a_BlockType) +{ + switch (a_BlockType) + { + case E_BLOCK_PLANKS: + case E_BLOCK_LOG: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_BOOKCASE: + case E_BLOCK_OAK_WOOD_STAIRS: + case E_BLOCK_CHEST: + case E_BLOCK_CRAFTING_TABLE: + case E_BLOCK_SIGN_POST: + case E_BLOCK_OAK_DOOR: + case E_BLOCK_WALLSIGN: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_JUKEBOX: + case E_BLOCK_FENCE: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_HUGE_BROWN_MUSHROOM: + case E_BLOCK_HUGE_RED_MUSHROOM: + case E_BLOCK_OAK_FENCE_GATE: + case E_BLOCK_DOUBLE_WOODEN_SLAB: + case E_BLOCK_WOODEN_SLAB: + case E_BLOCK_SPRUCE_WOOD_STAIRS: + case E_BLOCK_BIRCH_WOOD_STAIRS: + case E_BLOCK_JUNGLE_WOOD_STAIRS: + case E_BLOCK_TRAPPED_CHEST: + case E_BLOCK_DAYLIGHT_SENSOR: + case E_BLOCK_NEW_LOG: + case E_BLOCK_ACACIA_WOOD_STAIRS: + case E_BLOCK_DARK_OAK_WOOD_STAIRS: + case E_BLOCK_STANDING_BANNER: + case E_BLOCK_WALL_BANNER: + case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_ACACIA_FENCE_GATE: + case E_BLOCK_SPRUCE_FENCE: + case E_BLOCK_BIRCH_FENCE: + case E_BLOCK_JUNGLE_FENCE: + case E_BLOCK_DARK_OAK_FENCE: + case E_BLOCK_ACACIA_FENCE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_DARK_OAK_DOOR: + { + return true; + } + default: + { + return false; + } + } +} + + + + + +inline bool IsBlockMaterialPlants(BLOCKTYPE a_BlockType) +{ + switch (a_BlockType) + { + case E_BLOCK_SAPLING: + case E_BLOCK_DANDELION: + case E_BLOCK_FLOWER: + case E_BLOCK_BROWN_MUSHROOM: + case E_BLOCK_RED_MUSHROOM: + case E_BLOCK_CROPS: + case E_BLOCK_REEDS: + case E_BLOCK_PUMPKIN_STEM: + case E_BLOCK_MELON_STEM: + case E_BLOCK_LILY_PAD: + case E_BLOCK_NETHER_WART: + case E_BLOCK_COCOA_POD: + case E_BLOCK_CARROTS: + case E_BLOCK_POTATOES: + case E_BLOCK_CHORUS_PLANT: + case E_BLOCK_CHORUS_FLOWER: + case E_BLOCK_BEETROOTS: + { + return true; + } + default: + { + return false; + } + } +} + + + + + +inline bool IsBlockMaterialVine(BLOCKTYPE a_BlockType) +{ + switch (a_BlockType) + { + case E_BLOCK_TALL_GRASS: + case E_BLOCK_DEAD_BUSH: + case E_BLOCK_VINES: + case E_BLOCK_BIG_FLOWER: + { + return true; + } + default: + { + return false; + } + } +} + + + + + +inline bool IsBlockMaterialIron(BLOCKTYPE a_BlockType) +{ + switch (a_BlockType) + { + case E_BLOCK_LAPIS_BLOCK: + case E_BLOCK_GOLD_BLOCK: + case E_BLOCK_IRON_BLOCK: + case E_BLOCK_DIAMOND_BLOCK: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_BARS: + case E_BLOCK_BREWING_STAND: + case E_BLOCK_CAULDRON: + case E_BLOCK_EMERALD_BLOCK: + case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_HOPPER: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_REPEATING_COMMAND_BLOCK: + case E_BLOCK_CHAIN_COMMAND_BLOCK: + case E_BLOCK_STRUCTURE_BLOCK: + { + return true; + } + default: + { + return false; + } + } +} + + + + + +inline bool IsBlockMaterialAnvil(BLOCKTYPE a_BlockType) +{ + return (a_BlockType == E_BLOCK_ANVIL); +} + + + + + +inline bool IsBlocksWeb(BLOCKTYPE a_BlockType) +{ + return (a_BlockType == E_BLOCK_COBWEB); +} + + + + + +inline bool IsBlockMaterialLeaves(BLOCKTYPE a_BlockType) +{ + return (a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES); +} + + + + + +inline bool IsBlocksWool(BLOCKTYPE a_BlockType) +{ + return (a_BlockType == E_BLOCK_WOOL); +} + + + + + +inline bool IsBlockMaterialGourd(BLOCKTYPE a_BlockType) +{ + switch (a_BlockType) + { + case E_BLOCK_PUMPKIN: + case E_BLOCK_JACK_O_LANTERN: + case E_BLOCK_MELON: + { + return true; + } + default: + { + return false; + } + } +} + + + + + +inline bool IsBlockMaterialCoral(BLOCKTYPE a_BlockType) +{ + return false; // yes, there is no block in minecraft which belongs to this type. +} + + + + + +inline bool IsBlockMaterialRock(BLOCKTYPE a_BlockType) +{ + switch (a_BlockType) + { + case E_BLOCK_STONE: + case E_BLOCK_COBBLESTONE: + case E_BLOCK_BEDROCK: + case E_BLOCK_GOLD_ORE: + case E_BLOCK_IRON_ORE: + case E_BLOCK_COAL_ORE: + case E_BLOCK_LAPIS_ORE: + case E_BLOCK_DISPENSER: + case E_BLOCK_SANDSTONE: + case E_BLOCK_DOUBLE_STONE_SLAB: + case E_BLOCK_STONE_SLAB: + case E_BLOCK_BRICK: + case E_BLOCK_MOSSY_COBBLESTONE: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_MOB_SPAWNER: + case E_BLOCK_DIAMOND_ORE: + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: + case E_BLOCK_COBBLESTONE_STAIRS: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_REDSTONE_ORE: + case E_BLOCK_REDSTONE_ORE_GLOWING: + case E_BLOCK_NETHERRACK: + case E_BLOCK_STONE_BRICKS: + case E_BLOCK_BRICK_STAIRS: + case E_BLOCK_STONE_BRICK_STAIRS: + case E_BLOCK_NETHER_BRICK: + case E_BLOCK_NETHER_BRICK_FENCE: + case E_BLOCK_NETHER_BRICK_STAIRS: + case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_END_PORTAL_FRAME: + case E_BLOCK_END_STONE: + case E_BLOCK_SANDSTONE_STAIRS: + case E_BLOCK_EMERALD_ORE: + case E_BLOCK_ENDER_CHEST: + case E_BLOCK_COBBLESTONE_WALL: + case E_BLOCK_NETHER_QUARTZ_ORE: + case E_BLOCK_QUARTZ_BLOCK: + case E_BLOCK_QUARTZ_STAIRS: + case E_BLOCK_DROPPER: + case E_BLOCK_STAINED_CLAY: + case E_BLOCK_PRISMARINE_BLOCK: + case E_BLOCK_HARDENED_CLAY: + case E_BLOCK_BLOCK_OF_COAL: + case E_BLOCK_RED_SANDSTONE: + case E_BLOCK_RED_SANDSTONE_STAIRS: + case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: + case E_BLOCK_RED_SANDSTONE_SLAB: + case E_BLOCK_PURPUR_BLOCK: + case E_BLOCK_PURPUR_PILLAR: + case E_BLOCK_PURPUR_STAIRS: + case E_BLOCK_PURPUR_DOUBLE_SLAB: + case E_BLOCK_PURPUR_SLAB: + case E_BLOCK_END_BRICKS: + case E_BLOCK_MAGMA: + case E_BLOCK_RED_NETHER_BRICK: + case E_BLOCK_BONE_BLOCK: + { + return true; + } + default: + { + return false; + } + } +} + + + + + inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false) // tolua_export { // tolua_export if (!a_bInverse) diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 4b42dbb57..a073dc9a7 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -441,3 +441,24 @@ void cPawn::StopEveryoneFromTargetingMe() } ASSERT(m_TargetingMe.size() == 0); } + + + + + +std::map<cEntityEffect::eType, cEntityEffect *> cPawn::GetEntityEffects() +{ + return m_EntityEffects; +} + + + + + +cEntityEffect *cPawn::GetEntityEffect(cEntityEffect::eType a_EffectType) +{ + return m_EntityEffects.at(a_EffectType); +} + + + diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index 6a7035ee6..e2444e9a0 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -63,6 +63,12 @@ public: /** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */ void TargetingMe(cMonster * a_Monster); + /** Returns all entity effects */ + std::map<cEntityEffect::eType, cEntityEffect *> GetEntityEffects(); + + /** Returns the entity effect, if it is currently applied. */ + cEntityEffect *GetEntityEffect(cEntityEffect::eType a_EffectType); + protected: typedef std::map<cEntityEffect::eType, cEntityEffect *> tEffectMap; tEffectMap m_EntityEffects; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index db4b07553..009f1e829 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2636,3 +2636,95 @@ void cPlayer::FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen) m_FlyingMaxSpeed = FlyingMaxpeed; m_IsFlying = IsFlying; } + + + + +float cPlayer::GetLiquidHeightPercent(NIBBLETYPE a_Meta) +{ + if (a_Meta >= 8) + { + a_Meta = 0; + } + return static_cast<float>(a_Meta + 1) / 9.0f; +} + + + + + +bool cPlayer::IsInsideWater() +{ + BLOCKTYPE Block = m_World->GetBlock(FloorC(GetPosX()), FloorC(m_Stance), FloorC(GetPosZ())); + if ((Block != E_BLOCK_WATER) && (Block != E_BLOCK_STATIONARY_WATER)) + { + return false; + } + NIBBLETYPE Meta = GetWorld()->GetBlockMeta(FloorC(GetPosX()), FloorC(m_Stance), FloorC(GetPosZ())); + float f = GetLiquidHeightPercent(Meta) - 0.11111111f; + float f1 = static_cast<float>(m_Stance + 1) - f; + bool flag = (m_Stance < f1); + return flag; +} + + + + + +float cPlayer::GetDigSpeed(BLOCKTYPE a_Block) +{ + float f = GetEquippedItem().GetHandler()->GetBlockBreakingStrength(a_Block); + if (f > 1.0f) + { + unsigned int efficiencyModifier = GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchEfficiency); + if (efficiencyModifier > 0) + { + f += (efficiencyModifier * efficiencyModifier) + 1; + } + } + + if (HasEntityEffect(cEntityEffect::effHaste)) + { + int intensity = GetEntityEffect(cEntityEffect::effHaste)->GetIntensity() + 1; + f *= 1.0f + (intensity * 0.2f); + } + + if (HasEntityEffect(cEntityEffect::effMiningFatigue)) + { + int intensity = GetEntityEffect(cEntityEffect::effMiningFatigue)->GetIntensity(); + switch (intensity) + { + case 0: f *= 0.3f; break; + case 1: f *= 0.09f; break; + case 2: f *= 0.0027f; break; + default: f *= 0.00081f; break; + + } + } + + if (IsInsideWater() && !(GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchAquaAffinity) > 0)) + { + f /= 5.0f; + } + + if (!IsOnGround()) + { + f /= 5.0f; + } + + return f; +} + + + + + +float cPlayer::GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block) +{ + float blockHardness = cBlockInfo::GetHardness(a_Block); + float digSpeed = GetDigSpeed(a_Block); + float canHarvestBlockDivisor = GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block) ? 30.0f : 100.0f; + // LOGD("blockHardness: %f, digSpeed: %f, canHarvestBlockDivisor: %f\n", blockHardness, digSpeed, canHarvestBlockDivisor); + return (blockHardness < 0) ? 0 : ((digSpeed / blockHardness) / canHarvestBlockDivisor); +} + diff --git a/src/Entities/Player.h b/src/Entities/Player.h index cc83b1ca2..3de1a4cb5 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -529,6 +529,12 @@ public: The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */ void RemoveClientHandle(void); + /** Returns the relative block hardness for the block a_Block. + The bigger it is the faster the player can break the block. + Returns zero if the block is instant breakable. + Otherwise it returns the dig speed (float GetDigSpeed(BLOCKTYPE a_Block)) divided by the block hardness (cBlockInfo::GetHardness(BLOCKTYPE a_Block)) divided by 30 if the player can harvest the block and divided by 100 if he can't. */ + float GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block); + protected: typedef std::vector<std::vector<AString> > AStringVectorVector; @@ -710,4 +716,19 @@ private: /** Pins the player to a_Location until Unfreeze() is called. If ManuallyFrozen is false, the player will unfreeze when the chunk is loaded. */ void FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen); + + /** Returns how high the liquid is in percent. Used by IsInsideWater */ + float GetLiquidHeightPercent(NIBBLETYPE a_Meta); + + /** Checks if the player is inside of water */ + bool IsInsideWater(); + + /** Returns the dig speed using the current tool on the block a_Block. + Returns one if using hand. + If the player is using a tool that is good to break the block the value is higher. + If he has an enchanted tool with efficiency or he has a haste or mining fatique effect it gets multiplied by a specific factor depending on the strength of the effect or enchantment. + In he is in water it gets divided by 5 except his tool is enchanted with aqa affinity. + If he is not on ground it also gets divided by 5. */ + float GetDigSpeed(BLOCKTYPE a_Block); + } ; // tolua_export diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt index eacc1e53f..72858591a 100644 --- a/src/Items/CMakeLists.txt +++ b/src/Items/CMakeLists.txt @@ -55,6 +55,7 @@ SET (HDRS ItemSugarcane.h ItemSword.h ItemThrowable.h + ItemAxe.h ) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") diff --git a/src/Items/ItemAxe.h b/src/Items/ItemAxe.h new file mode 100644 index 000000000..656497199 --- /dev/null +++ b/src/Items/ItemAxe.h @@ -0,0 +1,48 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Entities/Player.h" + + + + + +class cItemAxeHandler : + public cItemHandler +{ + typedef cItemHandler super; +public: + cItemAxeHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } + + + virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) + { + if (!IsBlockMaterialWood(a_Block) && !IsBlockMaterialPlants(a_Block) && !IsBlockMaterialVine(a_Block)) + { + return super::GetBlockBreakingStrength(a_Block); + } + else + { + switch (m_ItemType) + { + case E_ITEM_WOODEN_AXE: return 2.0f; + case E_ITEM_STONE_AXE: return 4.0f; + case E_ITEM_IRON_AXE: return 6.0f; + case E_ITEM_GOLD_AXE: return 12.0f; + case E_ITEM_DIAMOND_AXE: return 8.0f; + } + } + ASSERT(!"Something is wrong here... Maybe they are axes out of a new material?"); + return 1.0f; + } + +} ; + + + + diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 8a05149b0..6984b6111 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -56,6 +56,7 @@ #include "ItemSugarcane.h" #include "ItemSword.h" #include "ItemThrowable.h" +#include "ItemAxe.h" #include "../Blocks/BlockHandler.h" @@ -180,6 +181,15 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType) return new cItemShovelHandler(a_ItemType); } + case E_ITEM_WOODEN_AXE: + case E_ITEM_STONE_AXE: + case E_ITEM_IRON_AXE: + case E_ITEM_GOLD_AXE: + case E_ITEM_DIAMOND_AXE: + { + return new cItemAxeHandler(a_ItemType); + } + case E_ITEM_WOODEN_SWORD: case E_ITEM_STONE_SWORD: case E_ITEM_IRON_SWORD: @@ -866,3 +876,13 @@ cItemHandler::FoodInfo cItemHandler::GetFoodInfo() + + + + + +float cItemHandler::GetBlockBreakingStrength(BLOCKTYPE a_Block) +{ + return 1.0f; +} + diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index a2b825fb7..8141bfb23 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -154,6 +154,10 @@ public: Defaults to false unless overridden. */ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType); + /** Returns the strength to break a specific block. + Defaults to 1 unless overriden. */ + virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block); + static cItemHandler * GetItemHandler(int a_ItemType); static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); } diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index dba4926db..6e8452cd9 100644 --- a/src/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h @@ -107,6 +107,29 @@ public: } return false; } + + + virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) + { + if (!IsBlockMaterialIron(a_Block) && !IsBlockMaterialAnvil(a_Block) && !IsBlockMaterialRock(a_Block)) + { + return super::GetBlockBreakingStrength(a_Block); + } + else + { + switch (m_ItemType) + { + case E_ITEM_WOODEN_PICKAXE: return 2.0f; + case E_ITEM_STONE_PICKAXE: return 4.0f; + case E_ITEM_IRON_PICKAXE: return 6.0f; + case E_ITEM_GOLD_PICKAXE: return 12.0f; + case E_ITEM_DIAMOND_PICKAXE: return 8.0f; + } + } + ASSERT(!"Something is wrong here... Maybe they are pickaxes out of a new material?"); + return 1.0f; + } + } ; diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h index c8034b112..745432ca0 100644 --- a/src/Items/ItemShears.h +++ b/src/Items/ItemShears.h @@ -90,6 +90,28 @@ public: } } } + + + + virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) + { + if (IsBlocksWeb(a_Block) || IsBlockMaterialLeaves(a_Block)) + { + return 15.0f; + } + else + { + if (IsBlocksWool(a_Block)) + { + return 5.0f; + } + else + { + return super::GetBlockBreakingStrength(a_Block); + } + } + } + } ; diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h index 739ed833e..e5aae26a7 100644 --- a/src/Items/ItemShovel.h +++ b/src/Items/ItemShovel.h @@ -59,4 +59,35 @@ public: return false; } + virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) + { + switch (a_Block) + { + case E_BLOCK_CLAY: + case E_BLOCK_DIRT: + case E_BLOCK_FARMLAND: + case E_BLOCK_GRASS: + case E_BLOCK_GRAVEL: + case E_BLOCK_MYCELIUM: + case E_BLOCK_SAND: + case E_BLOCK_SNOW: + case E_BLOCK_SNOW_BLOCK: + case E_BLOCK_SOULSAND: + case E_BLOCK_GRASS_PATH: + { + switch (m_ItemType) + { + case E_ITEM_WOODEN_SHOVEL: return 2.0f; + case E_ITEM_STONE_SHOVEL: return 4.0f; + case E_ITEM_IRON_SHOVEL: return 6.0f; + case E_ITEM_GOLD_SHOVEL: return 12.0f; + case E_ITEM_DIAMOND_SHOVEL: return 8.0f; + } + break; + } + default: return super::GetBlockBreakingStrength(a_Block); + } + ASSERT(!"Something is wrong here... Maybe they are shovels out of a new material?"); + return 1.0f; + } }; diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h index a15a9e3db..26372cc40 100644 --- a/src/Items/ItemSword.h +++ b/src/Items/ItemSword.h @@ -56,6 +56,34 @@ public: return 0; #endif } + + + + virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) + { + if (a_Block == E_BLOCK_COBWEB) + { + return 15.0f; + } + else + { + if ( + IsBlockMaterialPlants(a_Block) || + IsBlockMaterialVine(a_Block) || + IsBlockMaterialCoral(a_Block) || + IsBlockMaterialLeaves(a_Block) || + IsBlockMaterialGourd(a_Block) + ) + { + return 1.5f; + } + else + { + return 1.0f; + } + } + } + } ; diff --git a/src/Root.cpp b/src/Root.cpp index 09c6a74d3..27277512c 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -150,6 +150,9 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo) auto settingsRepo = cpp14::make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(a_OverridesRepo)); LOG("Starting server..."); + + cClientHandle::FASTBREAK_PERCENTAGE = settingsRepo->GetValueSetI("AntiCheat", "FastBreakPercentage", 97) / 100.0f; + m_MojangAPI = new cMojangAPI; bool ShouldAuthenticate = settingsRepo->GetValueSetB("Authentication", "Authenticate", true); m_MojangAPI->Start(*settingsRepo, ShouldAuthenticate); // Mojang API needs to be started before plugins, so that plugins may use it for DB upgrades on server init |