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-rw-r--r--src/Mobs/Monster.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 906b0dd28..1ac5b8253 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -71,6 +71,8 @@ public:
} ;
// tolua_end
+ /** Coordinates for the ultimate, final destination. */
+ Vector3d m_FinalDestination;
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
@@ -117,6 +119,8 @@ public:
int GetAttackRate() { return (int)m_AttackRate; }
int GetAttackInterval() { return (int)m_AttackInterval; }
int GetSightDistance() { return m_SightDistance; }
+ int GetAttackDamage() { return m_AttackDamage; }
+ int GetAttackRange() { return m_AttackRange; }
void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
void SetAttackInterval(float a_AttackInterval) { m_AttackInterval = a_AttackInterval; }
void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
@@ -174,8 +178,6 @@ protected:
cEntity * m_Target;
/** Coordinates of the next position that should be reached */
Vector3d m_Destination;
- /** Coordinates for the ultimate, final destination. */
- Vector3d m_FinalDestination;
/** Returns if the ultimate, final destination has been reached */
bool ReachedFinalDestination(void);