diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/BlockID.cpp | 4 | ||||
-rw-r--r-- | src/Blocks/BlockCauldron.h | 24 | ||||
-rw-r--r-- | src/Mobs/Wolf.cpp | 44 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 1 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 35 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.cpp | 2 |
6 files changed, 81 insertions, 29 deletions
diff --git a/src/BlockID.cpp b/src/BlockID.cpp index c38db0bfe..ff1c54e3f 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -644,9 +644,11 @@ public: g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true; g_BlockPistonBreakable[E_BLOCK_FIRE] = true; g_BlockPistonBreakable[E_BLOCK_FLOWER] = true; + g_BlockPistonBreakable[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true; g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true; g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true; g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true; + g_BlockPistonBreakable[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true; g_BlockPistonBreakable[E_BLOCK_LADDER] = true; g_BlockPistonBreakable[E_BLOCK_LAVA] = true; g_BlockPistonBreakable[E_BLOCK_LEVER] = true; @@ -727,10 +729,12 @@ public: g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true; g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true; g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true; g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true; g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true; g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true; g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true; g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true; g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true; g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true; diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 09d5c3cbb..2e1032d2b 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -21,24 +21,30 @@ public: a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0)); } - void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { - char Meta = a_ChunkInterface->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ ); - switch( a_Player->GetEquippedItem().m_ItemType ) + char Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + switch (a_Player->GetEquippedItem().m_ItemType) { case E_ITEM_WATER_BUCKET: { - a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 ); - a_Player->GetInventory().RemoveOneEquippedItem(); - cItem NewItem(E_ITEM_BUCKET, 1); - a_Player->GetInventory().AddItem(NewItem); + if (Meta < 3) + { + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3); + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + cItem NewItem(E_ITEM_BUCKET, 1); + a_Player->GetInventory().AddItem(NewItem); + } + } break; } case E_ITEM_GLASS_BOTTLE: { - if( Meta > 0 ) + if (Meta > 0) { - a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta); a_Player->GetInventory().RemoveOneEquippedItem(); cItem NewItem(E_ITEM_POTIONS, 1, 0); a_Player->GetInventory().AddItem(NewItem); diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index 2736c3dd1..0d3619166 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -4,6 +4,7 @@ #include "Wolf.h" #include "../World.h" #include "../Entities/Player.h" +#include "../Items/ItemHandler.h" @@ -86,23 +87,44 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } else if (IsTame()) { - if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? + switch (a_Player.GetEquippedItem().m_ItemType) { - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) + case E_ITEM_RAW_BEEF: + case E_ITEM_STEAK: + case E_ITEM_RAW_PORKCHOP: + case E_ITEM_COOKED_PORKCHOP: + case E_ITEM_RAW_CHICKEN: + case E_ITEM_COOKED_CHICKEN: + case E_ITEM_ROTTEN_FLESH: { - SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage); - if (!a_Player.IsGameModeCreative()) + if (m_Health < m_MaxHealth) { - a_Player.GetInventory().RemoveOneEquippedItem(); + Heal(ItemHandler(a_Player.GetEquippedItem().m_ItemType)->GetFoodInfo().FoodLevel); + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } } - } - else if (IsSitting()) + break; + } + case E_ITEM_DYE: { - SetIsSitting(false); + if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? + { + SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage); + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + break; } - else + default: { - SetIsSitting(true); + if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? + { + SetIsSitting(!IsSitting()); + } } } } @@ -136,6 +158,8 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) case E_ITEM_RAW_CHICKEN: case E_ITEM_COOKED_CHICKEN: case E_ITEM_ROTTEN_FLESH: + case E_ITEM_RAW_PORKCHOP: + case E_ITEM_COOKED_PORKCHOP: { if (!IsBegging()) { diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index d7c5ab3b4..b77fa1658 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -169,6 +169,7 @@ bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType) case E_BLOCK_FENCE: case E_BLOCK_TNT: case E_BLOCK_VINES: + case E_BLOCK_HAY_BALE: { return true; } diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 60dabaf84..1637ac02a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -6,6 +6,7 @@ #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../Entities/TNTEntity.h" +#include "../Entities/Pickup.h" #include "../Blocks/BlockTorch.h" #include "../Blocks/BlockDoor.h" #include "../Piston.h" @@ -87,7 +88,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) || ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) || (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) || - (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) + (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) || + (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); @@ -313,6 +315,8 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int } case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: { HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data); break; @@ -333,13 +337,13 @@ void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_Blo ((a_BlockX % cChunkDef::Width) >= 14) || ((a_BlockZ % cChunkDef::Width) <= 1) || ((a_BlockZ % cChunkDef::Width) >= 14) - ) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks + ) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks { // On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk) AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); // Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position - // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries + // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk); RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk); RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk); @@ -1039,13 +1043,15 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc } break; } + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_WOODEN_PRESSURE_PLATE: { - class cWoodenPressurePlateCallback : + class cPressurePlateCallback : public cEntityCallback { public: - cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : m_Entity(NULL), m_World(a_World), m_X(a_BlockX), @@ -1063,7 +1069,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc if (Distance <= 0.7) { m_Entity = a_Entity; - return true; // Break out, we only need to know for wooden plates that at least one entity is on top + return true; // Break out, we only need to know for plates that at least one entity is on top } return false; } @@ -1082,16 +1088,25 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc int m_Z; } ; - cWoodenPressurePlateCallback WoodenPressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World); - m_World.ForEachEntity(WoodenPressurePlateCallback); + cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World); + m_World.ForEachEntity(PressurePlateCallback); - if (WoodenPressurePlateCallback.FoundEntity()) + NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + if (PressurePlateCallback.FoundEntity()) { + if (Meta == 0x0) + { + m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + } m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1); - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WOODEN_PRESSURE_PLATE); + SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType); } else { + if (Meta == 0x1) + { + m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + } m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0); m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); } diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 87fb83357..f305ba61a 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -158,8 +158,10 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType) case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_FIRE: case E_BLOCK_FLOWER_POT: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_LAVA: case E_BLOCK_LEVER: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_MINECART_TRACKS: case E_BLOCK_MELON_STEM: case E_BLOCK_POWERED_RAIL: |