diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/OSSupport/ServerHandleImpl.cpp | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/src/OSSupport/ServerHandleImpl.cpp b/src/OSSupport/ServerHandleImpl.cpp index 5fc5662e1..a3a08e84f 100644 --- a/src/OSSupport/ServerHandleImpl.cpp +++ b/src/OSSupport/ServerHandleImpl.cpp @@ -125,6 +125,17 @@ bool cServerHandleImpl::Listen(UInt16 a_Port) bool NeedsTwoSockets = false; int err; evutil_socket_t MainSock = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP); + + // Set reuse flag + { + #if defined(_WIN32) || defined(ANDROID_NDK) + char yes = 1; + #else + int yes = 1; + #endif + setsockopt(MainSock, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)); + } + if (!IsValidSocket(MainSock)) { // Failed to create IPv6 socket, create an IPv4 one instead: @@ -193,6 +204,7 @@ bool cServerHandleImpl::Listen(UInt16 a_Port) } m_ConnListener = evconnlistener_new(cNetworkSingleton::Get().GetEventBase(), Callback, this, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, MainSock); m_IsListening = true; + if (!NeedsTwoSockets) { return true; @@ -201,6 +213,17 @@ bool cServerHandleImpl::Listen(UInt16 a_Port) // If a secondary socket is required (WinXP dual-stack), create it here: LOGD("Creating a second socket for IPv4"); evutil_socket_t SecondSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); + + // Set reuse flag + { + #if defined(_WIN32) || defined(ANDROID_NDK) + char yes = 1; + #else + int yes = 1; + #endif + setsockopt(SecondSock, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)); + } + if (!IsValidSocket(SecondSock)) { err = EVUTIL_SOCKET_ERROR(); @@ -233,7 +256,7 @@ bool cServerHandleImpl::Listen(UInt16 a_Port) if (listen(SecondSock, 0) != 0) { err = EVUTIL_SOCKET_ERROR(); - LOGD("Cannot listen on on secondary socket on port %d: %d (%s)", a_Port, err, evutil_socket_error_to_string(err)); + LOGD("Cannot listen on secondary socket on port %d: %d (%s)", a_Port, err, evutil_socket_error_to_string(err)); evutil_closesocket(SecondSock); return true; // Report as success, the primary socket is working } |