diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ChunkDef.h | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 7be2fa2df..63431f211 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -65,8 +65,8 @@ public: enum { // Chunk dimensions: - Width = 16, - Height = 256, + Width = 16U, + Height = 256U, NumBlocks = Width * Height * Width, /// If the data is collected into a single buffer, how large it needs to be: @@ -132,7 +132,7 @@ public: } - inline static unsigned int MakeIndexNoCheck(int x, int y, int z) + inline static unsigned int MakeIndexNoCheck(unsigned int x, unsigned int y, unsigned int z) { #if AXIS_ORDER == AXIS_ORDER_XZY // For some reason, NOT using the Horner schema is faster. Weird. @@ -240,7 +240,7 @@ public: { if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) { - int Index = MakeIndexNoCheck(x, y, z); + unsigned int Index = MakeIndexNoCheck(x, y, z); return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); @@ -256,7 +256,7 @@ public: return; } a_Buffer[a_BlockIdx / 2] = ( - (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble + (a_Buffer[a_BlockIdx / 2] & (0xf0 >> (static_cast<NIBBLETYPE>(a_BlockIdx & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set ); } @@ -282,13 +282,13 @@ public: } - inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos ) + inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos ) { return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); } - inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value ) + inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value ) { SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value ); } @@ -306,6 +306,9 @@ The virtual methods are called in the same order as they're declared here. class cChunkDataCallback abstract { public: + + virtual ~cChunkDataCallback() {} + /** Called before any other callbacks to inform of the current coords (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). If false is returned, the chunk is skipped. |