diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Blocks/BlockPumpkin.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index 8e8c7cdce..7a1f7da4d 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -16,13 +16,13 @@ public: virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { - if (a_BlockY > 1) //Make sure server won't check for inexistent blocks (below y=0). + if (a_BlockY > 1) // Make sure server won't check for inexistent blocks (below y=0). { int BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); - int BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);//We don't need to check this 2 blocks more than 1 time. + int BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); // We don't need to check this 2 blocks more than 1 time. if ( - (BlockY1 == E_BLOCK_SNOW_BLOCK) && //If the first two blocks below the pumpkin are snow blocks, spawn a snow golem. + (BlockY1 == E_BLOCK_SNOW_BLOCK) && // If the first two blocks below the pumpkin are snow blocks, spawn a snow golem. (BlockY2 == E_BLOCK_SNOW_BLOCK) ) { @@ -33,13 +33,13 @@ public: } else if ( - (BlockY1 == E_BLOCK_IRON_BLOCK) && //If the first two blocks below the pumpkin are iron blocks, spawn an iron golem. + (BlockY1 == E_BLOCK_IRON_BLOCK) && // If the first two blocks below the pumpkin are iron blocks, spawn an iron golem. (BlockY2 == E_BLOCK_IRON_BLOCK) ) { if ( - (a_World->GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) && //Check the first possible locations for arms. + (a_World->GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) && // Check the first possible locations for arms. (a_World->GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) ) { @@ -47,12 +47,12 @@ public: a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_World->FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_World->FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); //Set all blocks used for creation to air. - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); //Spawn an iron golem. + a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Set all blocks used for creation to air. + a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); // Spawn an iron golem. } else if ( - (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) && //Check the other possible locations. + (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) && // Check the other possible locations. (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK) ) { |