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-rw-r--r--src/BlockInfo.cpp2
-rw-r--r--src/Blocks/ChunkInterface.cpp2
-rw-r--r--src/Chunk.h1
-rw-r--r--src/ChunkMap.cpp1
-rw-r--r--src/ClientHandle.cpp14
-rw-r--r--src/Generating/BioGen.cpp60
-rw-r--r--src/Generating/BioGen.h15
-rw-r--r--src/Mobs/Monster.h2
-rw-r--r--src/Protocol/Protocol18x.cpp7
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.inc14
-rw-r--r--src/Simulator/Simulator.cpp7
11 files changed, 69 insertions, 56 deletions
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index fb9b746b3..14e814084 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -734,7 +734,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
- a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "dig.slime"; // I hope it is named slime, it's definetly a new sound type though...
+ a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "dig.slime"; // TODO: Check that this is the correct name
a_Info[E_BLOCK_BARRIER ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_IRON_TRAPDOOR ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_PlaceSound = "dig.stone";
diff --git a/src/Blocks/ChunkInterface.cpp b/src/Blocks/ChunkInterface.cpp
index e22a1410e..817640e98 100644
--- a/src/Blocks/ChunkInterface.cpp
+++ b/src/Blocks/ChunkInterface.cpp
@@ -4,7 +4,7 @@
#include "ChunkInterface.h"
#include "ChunkMap.h"
#include "BlockHandler.h"
-#include "WorldInterface.h"
+#include "WorldInterface.h"
diff --git a/src/Chunk.h b/src/Chunk.h
index b525fbb82..bc66b6528 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -421,6 +421,7 @@ public:
cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
+ void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; }
bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; }
void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; }
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 38a7d9bd4..299fe0eca 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1888,6 +1888,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
case E_BLOCK_OBSIDIAN:
case E_BLOCK_BEACON:
case E_BLOCK_BEDROCK:
+ case E_BLOCK_BARRIER:
case E_BLOCK_WATER:
case E_BLOCK_LAVA:
{
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 878d309c9..3bd48eb3d 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1148,10 +1148,18 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
FinishDigAnimation();
- if (!m_Player->IsGameModeCreative() && (a_OldBlock == E_BLOCK_BEDROCK))
+ if (!m_Player->IsGameModeCreative())
{
- Kick("You can't break a bedrock!");
- return;
+ if (a_OldBlock == E_BLOCK_BEDROCK)
+ {
+ Kick("You can't break a bedrock!");
+ return;
+ }
+ if (a_OldBlock == E_BLOCK_BARRIER)
+ {
+ Kick("You can't break a barrier!");
+ return;
+ }
}
cWorld * World = m_Player->GetWorld();
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 3ee0bd4c5..8924a7999 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -737,8 +737,6 @@ void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, co
cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) :
m_VoronoiLarge(a_Seed + 1000),
m_VoronoiSmall(a_Seed + 2000),
- m_DistortX(a_Seed + 3000),
- m_DistortZ(a_Seed + 4000),
m_Noise1(a_Seed + 5001),
m_Noise2(a_Seed + 5002),
m_Noise3(a_Seed + 5003),
@@ -762,19 +760,17 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1];
for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++)
{
- int BlockX = BaseX + x * 4;
- int BlockZ = BaseZ + z * 4;
- float BlockXF = (float)(16 * BlockX) / 128;
- float BlockZF = (float)(16 * BlockZ) / 128;
- double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16);
- NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8);
- NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF);
- double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16);
- NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8);
- NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF);
+ float BlockX = BaseX + x * 4;
+ float BlockZ = BaseZ + z * 4;
+ double NoiseX = m_AmpX1 * m_Noise1.CubicNoise2D(BlockX * m_FreqX1, BlockZ * m_FreqX1);
+ NoiseX += m_AmpX2 * m_Noise2.CubicNoise2D(BlockX * m_FreqX2, BlockZ * m_FreqX2);
+ NoiseX += m_AmpX3 * m_Noise3.CubicNoise2D(BlockX * m_FreqX3, BlockZ * m_FreqX3);
+ double NoiseZ = m_AmpZ1 * m_Noise4.CubicNoise2D(BlockX * m_FreqZ1, BlockZ * m_FreqZ1);
+ NoiseZ += m_AmpZ2 * m_Noise5.CubicNoise2D(BlockX * m_FreqZ2, BlockZ * m_FreqZ2);
+ NoiseZ += m_AmpZ3 * m_Noise6.CubicNoise2D(BlockX * m_FreqZ3, BlockZ * m_FreqZ3);
- DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX);
- DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ);
+ DistortX[4 * x][4 * z] = (int)(BlockX + NoiseX);
+ DistortZ[4 * x][4 * z] = (int)(BlockZ + NoiseZ);
}
LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]);
@@ -915,30 +911,18 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile)
{
m_VoronoiLarge.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelLargeCellSize", 1024));
m_VoronoiSmall.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelSmallCellSize", 128));
- m_DistortX.AddOctave(
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01),
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 16)
- );
- m_DistortX.AddOctave(
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.005),
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 8)
- );
- m_DistortX.AddOctave(
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.0025),
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 4)
- );
- m_DistortZ.AddOctave(
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01),
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 16)
- );
- m_DistortZ.AddOctave(
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.005),
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 8)
- );
- m_DistortZ.AddOctave(
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.0025),
- (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 4)
- );
+ m_FreqX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01);
+ m_AmpX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 80);
+ m_FreqX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.05);
+ m_AmpX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 20);
+ m_FreqX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.1),
+ m_AmpX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 8);
+ m_FreqZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01);
+ m_AmpZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 80);
+ m_FreqZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.05);
+ m_AmpZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 20);
+ m_FreqZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.1);
+ m_AmpZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 8);
}
diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h
index 20d199611..22ddfae5c 100644
--- a/src/Generating/BioGen.h
+++ b/src/Generating/BioGen.h
@@ -285,12 +285,7 @@ protected:
/// The Voronoi map that decides biomes inside individual biome groups
cVoronoiMap m_VoronoiSmall;
- /// The noise used to distort the input X coord
- cPerlinNoise m_DistortX;
-
- /// The noise used to distort the inupt Z coord
- cPerlinNoise m_DistortZ;
-
+ // The noises used for the distortion:
cNoise m_Noise1;
cNoise m_Noise2;
cNoise m_Noise3;
@@ -298,6 +293,14 @@ protected:
cNoise m_Noise5;
cNoise m_Noise6;
+ // Frequencies and amplitudes for the distortion noises:
+ float m_FreqX1, m_AmpX1;
+ float m_FreqX2, m_AmpX2;
+ float m_FreqX3, m_AmpX3;
+ float m_FreqZ1, m_AmpZ1;
+ float m_FreqZ2, m_AmpZ2;
+ float m_FreqZ3, m_AmpZ3;
+
// cBiomeGen overrides:
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index ba746ebc8..a1f9c4a5b 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -25,7 +25,7 @@ class cMonster :
typedef cPawn super;
public:
- //Depreciated
+ // Deprecated
typedef eMonsterType eType;
enum eFamily
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index a2dbb7a1f..4ec447401 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -989,7 +989,6 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString &
cPacketizer Pkt(*this, 0x3f);
Pkt.WriteString(a_Channel);
- Pkt.WriteVarInt((UInt32)a_Message.size());
Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@@ -2316,9 +2315,11 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, DataLen);
AString Data;
- a_ByteBuffer.ReadString(Data, DataLen);
+ if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1))
+ {
+ return;
+ }
m_Client->HandlePluginMessage(Channel, Data);
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc
index 6fda9824c..937e6b790 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.inc
+++ b/src/Simulator/IncrementalRedstoneSimulator.inc
@@ -77,7 +77,7 @@ private:
};
class cIncrementalRedstoneSimulatorChunkData :
- cRedstoneSimulatorChunkData
+ public cRedstoneSimulatorChunkData
{
public:
/// Per-chunk data for the simulator, specified individual chunks to simulate
@@ -408,7 +408,12 @@ void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime,
// Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid
// Checking only when a block is changed, as opposed to every tick, also improves performance
- PoweredBlocksList & PoweredBlocks = ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_PoweredBlocks;
+ cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData * SimulatorChunkData = ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData());
+ if (SimulatorChunkData == NULL)
+ {
+ return;
+ }
+ PoweredBlocksList & PoweredBlocks = SimulatorChunkData->m_PoweredBlocks;
for (typename PoweredBlocksList::iterator itr = PoweredBlocks.begin(); itr != PoweredBlocks.end();)
{
if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
@@ -554,6 +559,11 @@ template <class ChunkType, class WorldType, template <BLOCKTYPE block> class Get
void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk)
{
m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData();
+ if (m_RedstoneSimulatorChunkData == NULL)
+ {
+ m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData();
+ a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData);
+ }
if (m_RedstoneSimulatorChunkData->m_ChunkData.empty() && ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_QueuedChunkData.empty())
{
return;
diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp
index d26702166..29a1132ad 100644
--- a/src/Simulator/Simulator.cpp
+++ b/src/Simulator/Simulator.cpp
@@ -8,6 +8,11 @@
#include "Simulator.inc"
-#pragma clang diagnostic ignored "-Wweak-template-vtables"
+#ifdef __clang__
+ #pragma clang diagnostic ignored "-Wweak-template-vtables"
+#endif // __clang__
+
template class cSimulator<cChunk, cWorld>;
+
+