diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/BlockInfo.cpp | 2 | ||||
-rw-r--r-- | src/Blocks/ChunkInterface.cpp | 2 | ||||
-rw-r--r-- | src/Chunk.h | 1 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 1 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 14 | ||||
-rw-r--r-- | src/Generating/BioGen.cpp | 60 | ||||
-rw-r--r-- | src/Generating/BioGen.h | 15 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 7 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.inc | 14 | ||||
-rw-r--r-- | src/Simulator/Simulator.cpp | 7 |
11 files changed, 69 insertions, 56 deletions
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index fb9b746b3..14e814084 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -734,7 +734,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood"; a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood"; a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_PlaceSound = "dig.wood"; - a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "dig.slime"; // I hope it is named slime, it's definetly a new sound type though... + a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "dig.slime"; // TODO: Check that this is the correct name a_Info[E_BLOCK_BARRIER ].m_PlaceSound = "dig.stone"; a_Info[E_BLOCK_IRON_TRAPDOOR ].m_PlaceSound = "dig.metal"; a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_PlaceSound = "dig.stone"; diff --git a/src/Blocks/ChunkInterface.cpp b/src/Blocks/ChunkInterface.cpp index e22a1410e..817640e98 100644 --- a/src/Blocks/ChunkInterface.cpp +++ b/src/Blocks/ChunkInterface.cpp @@ -4,7 +4,7 @@ #include "ChunkInterface.h" #include "ChunkMap.h" #include "BlockHandler.h" -#include "WorldInterface.h" +#include "WorldInterface.h" diff --git a/src/Chunk.h b/src/Chunk.h index b525fbb82..bc66b6528 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -421,6 +421,7 @@ public: cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; } cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; } + void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; } bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; } void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; } diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 38a7d9bd4..299fe0eca 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1888,6 +1888,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ case E_BLOCK_OBSIDIAN: case E_BLOCK_BEACON: case E_BLOCK_BEDROCK: + case E_BLOCK_BARRIER: case E_BLOCK_WATER: case E_BLOCK_LAVA: { diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 878d309c9..3bd48eb3d 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1148,10 +1148,18 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo FinishDigAnimation(); - if (!m_Player->IsGameModeCreative() && (a_OldBlock == E_BLOCK_BEDROCK)) + if (!m_Player->IsGameModeCreative()) { - Kick("You can't break a bedrock!"); - return; + if (a_OldBlock == E_BLOCK_BEDROCK) + { + Kick("You can't break a bedrock!"); + return; + } + if (a_OldBlock == E_BLOCK_BARRIER) + { + Kick("You can't break a barrier!"); + return; + } } cWorld * World = m_Player->GetWorld(); diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 3ee0bd4c5..8924a7999 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -737,8 +737,6 @@ void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, co cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : m_VoronoiLarge(a_Seed + 1000), m_VoronoiSmall(a_Seed + 2000), - m_DistortX(a_Seed + 3000), - m_DistortZ(a_Seed + 4000), m_Noise1(a_Seed + 5001), m_Noise2(a_Seed + 5002), m_Noise3(a_Seed + 5003), @@ -762,19 +760,17 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++) { - int BlockX = BaseX + x * 4; - int BlockZ = BaseZ + z * 4; - float BlockXF = (float)(16 * BlockX) / 128; - float BlockZF = (float)(16 * BlockZ) / 128; - double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16); - NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8); - NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF); - double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16); - NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8); - NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF); + float BlockX = BaseX + x * 4; + float BlockZ = BaseZ + z * 4; + double NoiseX = m_AmpX1 * m_Noise1.CubicNoise2D(BlockX * m_FreqX1, BlockZ * m_FreqX1); + NoiseX += m_AmpX2 * m_Noise2.CubicNoise2D(BlockX * m_FreqX2, BlockZ * m_FreqX2); + NoiseX += m_AmpX3 * m_Noise3.CubicNoise2D(BlockX * m_FreqX3, BlockZ * m_FreqX3); + double NoiseZ = m_AmpZ1 * m_Noise4.CubicNoise2D(BlockX * m_FreqZ1, BlockZ * m_FreqZ1); + NoiseZ += m_AmpZ2 * m_Noise5.CubicNoise2D(BlockX * m_FreqZ2, BlockZ * m_FreqZ2); + NoiseZ += m_AmpZ3 * m_Noise6.CubicNoise2D(BlockX * m_FreqZ3, BlockZ * m_FreqZ3); - DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX); - DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ); + DistortX[4 * x][4 * z] = (int)(BlockX + NoiseX); + DistortZ[4 * x][4 * z] = (int)(BlockZ + NoiseZ); } LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]); @@ -915,30 +911,18 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) { m_VoronoiLarge.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelLargeCellSize", 1024)); m_VoronoiSmall.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelSmallCellSize", 128)); - m_DistortX.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 16) - ); - m_DistortX.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.005), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 8) - ); - m_DistortX.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.0025), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 4) - ); - m_DistortZ.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 16) - ); - m_DistortZ.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.005), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 8) - ); - m_DistortZ.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.0025), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 4) - ); + m_FreqX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01); + m_AmpX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 80); + m_FreqX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.05); + m_AmpX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 20); + m_FreqX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.1), + m_AmpX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 8); + m_FreqZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01); + m_AmpZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 80); + m_FreqZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.05); + m_AmpZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 20); + m_FreqZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.1); + m_AmpZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 8); } diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 20d199611..22ddfae5c 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -285,12 +285,7 @@ protected: /// The Voronoi map that decides biomes inside individual biome groups cVoronoiMap m_VoronoiSmall; - /// The noise used to distort the input X coord - cPerlinNoise m_DistortX; - - /// The noise used to distort the inupt Z coord - cPerlinNoise m_DistortZ; - + // The noises used for the distortion: cNoise m_Noise1; cNoise m_Noise2; cNoise m_Noise3; @@ -298,6 +293,14 @@ protected: cNoise m_Noise5; cNoise m_Noise6; + // Frequencies and amplitudes for the distortion noises: + float m_FreqX1, m_AmpX1; + float m_FreqX2, m_AmpX2; + float m_FreqX3, m_AmpX3; + float m_FreqZ1, m_AmpZ1; + float m_FreqZ2, m_AmpZ2; + float m_FreqZ3, m_AmpZ3; + // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index ba746ebc8..a1f9c4a5b 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -25,7 +25,7 @@ class cMonster : typedef cPawn super; public: - //Depreciated + // Deprecated typedef eMonsterType eType; enum eFamily diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index a2dbb7a1f..4ec447401 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -989,7 +989,6 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); - Pkt.WriteVarInt((UInt32)a_Message.size()); Pkt.WriteBuf(a_Message.data(), a_Message.size()); } @@ -2316,9 +2315,11 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, DataLen); AString Data; - a_ByteBuffer.ReadString(Data, DataLen); + if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) + { + return; + } m_Client->HandlePluginMessage(Channel, Data); } diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc index 6fda9824c..937e6b790 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.inc +++ b/src/Simulator/IncrementalRedstoneSimulator.inc @@ -77,7 +77,7 @@ private: }; class cIncrementalRedstoneSimulatorChunkData : - cRedstoneSimulatorChunkData + public cRedstoneSimulatorChunkData { public: /// Per-chunk data for the simulator, specified individual chunks to simulate @@ -408,7 +408,12 @@ void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid // Checking only when a block is changed, as opposed to every tick, also improves performance - PoweredBlocksList & PoweredBlocks = ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_PoweredBlocks; + cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData * SimulatorChunkData = ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData()); + if (SimulatorChunkData == NULL) + { + return; + } + PoweredBlocksList & PoweredBlocks = SimulatorChunkData->m_PoweredBlocks; for (typename PoweredBlocksList::iterator itr = PoweredBlocks.begin(); itr != PoweredBlocks.end();) { if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) @@ -554,6 +559,11 @@ template <class ChunkType, class WorldType, template <BLOCKTYPE block> class Get void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) { m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData(); + if (m_RedstoneSimulatorChunkData == NULL) + { + m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData(); + a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData); + } if (m_RedstoneSimulatorChunkData->m_ChunkData.empty() && ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_QueuedChunkData.empty()) { return; diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp index d26702166..29a1132ad 100644 --- a/src/Simulator/Simulator.cpp +++ b/src/Simulator/Simulator.cpp @@ -8,6 +8,11 @@ #include "Simulator.inc" -#pragma clang diagnostic ignored "-Wweak-template-vtables" +#ifdef __clang__ + #pragma clang diagnostic ignored "-Wweak-template-vtables" +#endif // __clang__ + template class cSimulator<cChunk, cWorld>; + + |