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-rw-r--r--src/Entities/Player.cpp9
-rw-r--r--src/Entities/Player.h3
2 files changed, 0 insertions, 12 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index ca3b1f367..d3d5a61d4 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -580,15 +580,6 @@ void cPlayer::AddFoodExhaustion(double a_Exhaustion)
-void cPlayer::FoodPoison(int a_NumTicks)
-{
- AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, 1);
-}
-
-
-
-
-
void cPlayer::StartEating(void)
{
// Set the timer:
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 917e87a89..e3203d6d1 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -286,9 +286,6 @@ public:
/** Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. */
void AddFoodExhaustion(double a_Exhaustion);
- /** Starts the food poisoning for the specified amount of ticks */
- void FoodPoison(int a_NumTicks);
-
/** Returns true if the player is currently in the process of eating the currently equipped item */
bool IsEating(void) const { return (m_EatingFinishTick >= 0); }