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-rw-r--r--src/Simulator/RedstoneSimulator.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index c26663aa1..3e267525f 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -899,18 +899,20 @@ void cRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, int a_Block
void cRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (int Y = a_BlockY + 1; Y < cChunkDef::Height; Y++)
+ int a_ChunkX, a_ChunkZ;
+ cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, a_ChunkX, a_ChunkZ);
+
+ if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
{
- if (!g_BlockTransparent[m_World.GetBlock(a_BlockX, Y, a_BlockZ)])
- {
- return;
- }
+ m_World.QueueLightChunk(a_ChunkX, a_ChunkZ);
}
-
- NIBBLETYPE SkyLight = m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) - m_World.GetSkyDarkness();
- if (SkyLight > 8)
+ else
{
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR);
+ NIBBLETYPE SkyLight = m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) - m_World.GetSkyDarkness();
+ if (SkyLight > 8)
+ {
+ SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR);
+ }
}
}