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-rw-r--r--src/Bindings/DeprecatedBindings.cpp2
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Entities/ItemFrame.cpp13
-rw-r--r--src/Generating/FinishGen.cpp2
-rw-r--r--src/Generating/IntGen.h3
-rw-r--r--src/Generating/ProtIntGen.h2
-rw-r--r--src/Generating/Trees.cpp6
-rw-r--r--src/ItemGrid.cpp2
-rw-r--r--src/Items/ItemSign.h2
9 files changed, 22 insertions, 12 deletions
diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp
index d2400e7d1..ea7d9bf2a 100644
--- a/src/Bindings/DeprecatedBindings.cpp
+++ b/src/Bindings/DeprecatedBindings.cpp
@@ -455,7 +455,7 @@ static int tolua_cNoteEntity_SetPitch(lua_State * tolua_S)
tolua_error(LuaState, "invalid 'self' in function 'SetPitch'", nullptr);
}
- Self->SetNote(Note % 25);
+ Self->SetNote(static_cast<unsigned char>(Note % 25));
LOGWARNING("Warning: 'cNoteEntity:SetPitch' function is deprecated. Please use 'cNoteEntity:SetNote' instead.");
LuaState.LogStackTrace(0);
return 1;
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 819289e14..2ce7904ab 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -618,7 +618,7 @@ unsigned char cBlockHandler::ToolFortuneLevel(const cItem * a_Tool)
char cBlockHandler::FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap)
{
// First sample the discrete random distribution.
- char DropNum = GetRandomProvider().RandInt<char>(a_MinDrop, a_DefaultMax + a_BonusMax);
+ char DropNum = GetRandomProvider().RandInt<char>(a_MinDrop, static_cast<char>(a_DefaultMax + a_BonusMax));
// Then clamp to within range (clamp instead of min incase of overflow):
return std::clamp<char>(DropNum, a_MinDrop, a_DropCap);
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index ef2939e06..eeab06737 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -4,6 +4,7 @@
#include "ItemFrame.h"
#include "Player.h"
#include "../ClientHandle.h"
+#include "Chunk.h"
@@ -26,7 +27,7 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
if (!m_Item.IsEmpty())
{
- // Item not empty, rotate, clipping values to zero to three inclusive
+ // Item not empty, rotate, clipping values to zero to seven inclusive
m_ItemRotation++;
if (m_ItemRotation >= 8)
{
@@ -46,6 +47,7 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
}
GetWorld()->BroadcastEntityMetadata(*this); // Update clients
+ GetParentChunk()->MarkDirty(); // Mark chunk dirty to save rotation or item
}
@@ -97,4 +99,13 @@ void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
Super::SpawnOn(a_ClientHandle);
a_ClientHandle.SendSpawnEntity(*this);
a_ClientHandle.SendEntityMetadata(*this);
+
+ if (m_Item.m_ItemType == E_ITEM_MAP)
+ {
+ cMap * Map = GetWorld()->GetMapManager().GetMapData(static_cast<unsigned>(m_Item.m_ItemDamage));
+ if (Map != nullptr)
+ {
+ a_ClientHandle.SendMapData(*Map, 0, 0);
+ }
+ }
}
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index a6da93976..984957e60 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -613,7 +613,7 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
}
else
{
- NIBBLETYPE meta = (m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 2) + 1;
+ NIBBLETYPE meta = static_cast<NIBBLETYPE>((m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 2) + 1);
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, meta);
a_ChunkDesc.SetHeight(x, z, static_cast<HEIGHTTYPE>(y));
}
diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h
index 4ef8c3452..b56567f9f 100644
--- a/src/Generating/IntGen.h
+++ b/src/Generating/IntGen.h
@@ -1,4 +1,3 @@
-
// IntGen.h
// Declares the cIntGen class and descendants for generating and filtering various 2D arrays of ints
@@ -494,7 +493,7 @@ public:
if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right))
{
// First convert the value to a regular biome (drop the M flag), then modulo by our biome count:
- val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)];
+ val = ToBeach[static_cast<size_t>((val % 128)) % ARRAYCOUNT(ToBeach)];
}
}
a_Values[x + z * SizeX] = val;
diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h
index 87e13c6cc..290998075 100644
--- a/src/Generating/ProtIntGen.h
+++ b/src/Generating/ProtIntGen.h
@@ -767,7 +767,7 @@ public:
if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right))
{
// First convert the value to a regular biome (drop the M flag), then modulo by our biome count:
- val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)];
+ val = ToBeach[static_cast<size_t>(val % 128) % ARRAYCOUNT(ToBeach)];
}
}
a_Values[x + z * a_SizeX] = val;
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index 28f0da6ce..53017ce06 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -672,7 +672,7 @@ NIBBLETYPE GetLogMetaFromDirection(NIBBLETYPE a_BlockMeta, Vector3d a_Direction)
void GetBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
- HEIGHTTYPE Height = 5 + (a_Noise.IntNoise3DInt(a_BlockPos.addedX(64 * a_Seq)) % 3);
+ HEIGHTTYPE Height = 5 + static_cast<HEIGHTTYPE>(a_Noise.IntNoise3DInt(a_BlockPos.addedX(64 * a_Seq)) % 3);
// Prealloc, so that we don't realloc too often later:
a_LogBlocks.reserve(static_cast<size_t>(Height));
@@ -839,7 +839,7 @@ void GetDarkoakTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetB
void GetTallBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
- HEIGHTTYPE Height = 9 + (a_Noise.IntNoise3DInt(a_BlockPos.addedX(64 * a_Seq)) % 3);
+ HEIGHTTYPE Height = 9 + static_cast<HEIGHTTYPE>(a_Noise.IntNoise3DInt(a_BlockPos.addedX(64 * a_Seq)) % 3);
// Prealloc, so that we don't realloc too often later:
a_LogBlocks.reserve(static_cast<size_t>(Height));
@@ -1078,7 +1078,7 @@ void GetLargeSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s
for (int i = 0; i < LeavesRingCount; i++)
{
- unsigned int Val = (a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * i)) / 23) % 8;
+ unsigned int Val = static_cast<unsigned int>(a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * i)) / 23) % 8;
if ((Val < 4) && RingRadius < 3)
{
RingRadius++;
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
index 790f078fc..a4cf41a14 100644
--- a/src/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
@@ -770,7 +770,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s
// Choose the enchantments
cWeightedEnchantments Enchantments;
- cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, 24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7);
+ cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, static_cast<unsigned>(24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7));
int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get.
for (int j = 0; j <= NumEnchantments; j++)
diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h
index fc5174e0b..02913b58f 100644
--- a/src/Items/ItemSign.h
+++ b/src/Items/ItemSign.h
@@ -77,7 +77,7 @@ private:
a_Rotation = (a_Rotation / 360) * 16;
- return static_cast<char>(a_Rotation) % 16;
+ return static_cast<NIBBLETYPE>(a_Rotation) % 16;
}
} ;