diff options
Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.h | 10 | ||||
-rw-r--r-- | src/MonsterConfig.cpp | 4 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 567e13ab2..93c29c533 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -116,9 +116,9 @@ public: virtual void InStateChasing (std::chrono::milliseconds a_Dt, cChunk & a_Chunk); virtual void InStateEscaping(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); - int GetAttackRate() { return static_cast<int>(m_AttackRate); } - void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; } - void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; } + double GetAttackRate() { return m_AttackRate; } + void SetAttackRate(double a_AttackRate) { m_AttackRate = a_AttackRate; } + void SetAttackRange(double a_AttackRange) { m_AttackRange = a_AttackRange; } void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; } void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; } @@ -269,9 +269,9 @@ protected: AString m_SoundDeath; AString m_SoundAmbient; - float m_AttackRate; + double m_AttackRate; int m_AttackDamage; - int m_AttackRange; + double m_AttackRange; int m_AttackCoolDownTicksLeft; int m_SightDistance; diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index 1cb91dfec..271a72a7f 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -14,7 +14,7 @@ struct cMonsterConfig::sAttributesStruct AString m_Name; int m_SightDistance; int m_AttackDamage; - int m_AttackRange; + double m_AttackRange; double m_AttackRate; double m_MaxHealth; bool m_IsFireproof; @@ -71,7 +71,7 @@ void cMonsterConfig::Initialize() AString Name = MonstersIniFile.GetKeyName(i); Attributes.m_Name = Name; Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0); - Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0); + Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0); Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0); Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0); Attributes.m_MaxHealth = MonstersIniFile.GetValueF(Name, "MaxHealth", 1); |