diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.cpp | 4 | ||||
-rw-r--r-- | src/Blocks/BlockTallGrass.h | 2 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 24 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.h | 8 |
5 files changed, 22 insertions, 18 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index 5edee888a..a7d29638a 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -150,7 +150,7 @@ void cMobSpawnerEntity::SpawnEntity(void) int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0); cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { continue; } @@ -162,7 +162,7 @@ void cMobSpawnerEntity::SpawnEntity(void) double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ; cMonster * Monster = cMonster::NewMonsterFromType(m_MobType); - if (Monster == NULL) + if (Monster == nullptr) { continue; } diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h index 8e821b899..4134a01f8 100644 --- a/src/Blocks/BlockTallGrass.h +++ b/src/Blocks/BlockTallGrass.h @@ -38,7 +38,7 @@ public: virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override { - if (a_CanDrop && (a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS)) + if (a_CanDrop && (a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS)) { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); cItems Drops; diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 222a756b1..6aff3a754 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -3075,7 +3075,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) ) { // The cChunk destructor calls our GetChunk() while removing its entities - // so we still need to be able to return the chunk. Therefore we first delete, then NULLify + // so we still need to be able to return the chunk. Therefore we first delete, then nullptrify // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355 delete m_Chunks[i]; m_Chunks[i] = nullptr; diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index f69412aa6..8a56287a8 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -27,7 +27,7 @@ typedef cItemCallback<cChestEntity> cChestCallback; void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk) { - if ((a_Chunk == NULL) || !a_Chunk->IsValid()) + if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } @@ -45,13 +45,13 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, BLOCKTYPE Block; NIBBLETYPE Meta; - if (a_OtherChunk != NULL) + if (a_OtherChunk != nullptr) { RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width; a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - // If a_OtherChunk is passed (not NULL), it is the chunk that had a block change, and a_Chunk will be the neighbouring chunk of that block + // If a_OtherChunk is passed (not nullptr), it is the chunk that had a block change, and a_Chunk will be the neighbouring chunk of that block // Because said neighbouring chunk does not know of this change but still needs to update its redstone, we set it to dirty a_Chunk->SetIsRedstoneDirty(true); } @@ -100,7 +100,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, } ), RepeatersDelayList.end()); - if (a_OtherChunk != NULL) + if (a_OtherChunk != nullptr) { // DO NOT touch our chunk's data structure if we are being called with coordinates from another chunk - this one caused me massive grief :P return; @@ -148,7 +148,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData(); - if (m_RedstoneSimulatorChunkData == NULL) + if (m_RedstoneSimulatorChunkData == nullptr) { m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData(); a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData); @@ -343,7 +343,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R AddFaceDirection(X, Y, Z, GetHandlerCompileTime<E_BLOCK_TORCH>::type::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(X, Z); - if ((Neighbour == NULL) || !Neighbour->IsValid()) + if ((Neighbour == nullptr) || !Neighbour->IsValid()) { return; } @@ -399,7 +399,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R AddFaceDirection(X, Y, Z, GetHandlerCompileTime<E_BLOCK_TORCH>::type::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(X, Z); - if ((Neighbour == NULL) || !Neighbour->IsValid()) + if ((Neighbour == nullptr) || !Neighbour->IsValid()) { return; } @@ -1050,7 +1050,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R // MCS feature - stone pressure plates can only be triggered by players :D cPlayer * a_Player = this->m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false); - if (a_Player != NULL) + if (a_Player != nullptr) { m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1); SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -1847,7 +1847,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_RelBlockX, int a_R void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, unsigned char a_PowerLevel) { cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ); // Adjust coordinates for the later call using these values - if ((Neighbour == NULL) || !Neighbour->IsValid()) + if ((Neighbour == nullptr) || !Neighbour->IsValid()) { return; } @@ -1922,7 +1922,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ); m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelMiddleX, a_RelMiddleZ); - if ((Neighbour == NULL) || !Neighbour->IsValid()) + if ((Neighbour == nullptr) || !Neighbour->IsValid()) { return; } @@ -2030,7 +2030,7 @@ void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_RelSourceX, int a_R { if (!a_IsFirstCall) // The neighbouring chunks passed when this parameter is false may be invalid { - if ((a_Chunk == NULL) || !a_Chunk->IsValid()) + if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } @@ -2089,7 +2089,7 @@ void cIncrementalRedstoneSimulator::SetInvalidMiddleBlock(int a_RelMiddleX, int { if (!a_IsFirstCall) // The neighbouring chunks passed when this parameter is false may be invalid { - if ((a_Chunk == NULL) || !a_Chunk->IsValid()) + if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index ea6c72020..3d2962c08 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -108,7 +108,7 @@ private: RepeatersDelayList * m_RepeatersDelayList; virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); } - void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = NULL); + void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = nullptr); cChunk * m_Chunk; // We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly @@ -390,4 +390,8 @@ private: return RelPos; } -};
\ No newline at end of file +}; + + + + |