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-rw-r--r--src/Bindings/ManualBindings.cpp19
-rw-r--r--src/Protocol/MojangAPI.cpp7
-rw-r--r--src/Protocol/MojangAPI.h6
3 files changed, 23 insertions, 9 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index b1d302560..038173c99 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -2163,7 +2163,7 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
if (
!S.CheckParamUserTable(1, "cMojangAPI") ||
!S.CheckParamTable(2) ||
- !S.CheckParamEnd(3)
+ !S.CheckParamEnd(4)
)
{
return 0;
@@ -2177,19 +2177,27 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
{
lua_rawgeti(L, 2, i);
AString Name;
- S.GetStackValue(3, Name);
+ S.GetStackValue(-1, Name);
if (!Name.empty())
{
PlayerNames.push_back(Name);
}
lua_pop(L, 1);
}
+
+ // If the UseOnlyCached param was given, read it; default to false
+ bool ShouldUseCacheOnly = false;
+ if (lua_gettop(L) == 3)
+ {
+ ShouldUseCacheOnly = (lua_toboolean(L, 3) != 0);
+ lua_pop(L, 1);
+ }
// Push the output table onto the stack:
- lua_newtable(L); // stack index 3
+ lua_newtable(L);
// Get the UUIDs:
- AStringVector UUIDs = cRoot::Get()->GetMojangAPI().GetUUIDsFromPlayerNames(PlayerNames);
+ AStringVector UUIDs = cRoot::Get()->GetMojangAPI().GetUUIDsFromPlayerNames(PlayerNames, ShouldUseCacheOnly);
if (UUIDs.size() != PlayerNames.size())
{
// A hard error has occured while processing the request, no UUIDs were returned. Return an empty table:
@@ -2197,7 +2205,8 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
}
// Convert to output table, PlayerName -> UUID:
- for (int i = 0; i < NumNames; i++)
+ size_t len = UUIDs.size();
+ for (size_t i = 0; i < len; i++)
{
if (UUIDs[i].empty())
{
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index 5fbc5b476..71a5e53de 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -129,7 +129,7 @@ void cMojangAPI::Start(cIniFile & a_SettingsIni)
-AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames)
+AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames, bool a_UseOnlyCached)
{
// Convert all playernames to lowercase:
AStringVector PlayerNames;
@@ -140,7 +140,10 @@ AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_Player
} // for itr - a_PlayerNames[]
// Request the cache to populate any names not yet contained:
- CacheNamesToUUIDs(PlayerNames);
+ if (!a_UseOnlyCached)
+ {
+ CacheNamesToUUIDs(PlayerNames);
+ }
// Retrieve from cache:
size_t idx = 0;
diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h
index c99f940ad..ac8995bb5 100644
--- a/src/Protocol/MojangAPI.h
+++ b/src/Protocol/MojangAPI.h
@@ -50,8 +50,10 @@ public:
/** Converts the player names into UUIDs.
a_PlayerName[idx] will be converted to UUID and returned as idx-th value
The UUID will be empty on error.
- Blocking operation, do not use in world-tick thread! */
- AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName);
+ If a_UseOnlyCached is true, only the cached values are returned.
+ If a_UseOnlyCached is false, the names not found in the cache are looked up online, which is a blocking
+ operation, do not use this in world-tick thread! */
+ AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName, bool a_UseOnlyCached = false);
// tolua_begin