diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockID.cpp | 4 | ||||
-rw-r--r-- | src/Entities/Entity.h | 2 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
4 files changed, 4 insertions, 7 deletions
diff --git a/src/BlockID.cpp b/src/BlockID.cpp index 641a6a225..70cb801b6 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -355,12 +355,8 @@ AString DimensionToString(eDimension a_Dimension) } DimensionMap[] = { { dimOverworld, "Overworld" }, - { dimOverworld, "Normal" }, - { dimOverworld, "World" }, { dimNether, "Nether" }, - { dimNether, "Hell" }, // Alternate name for Nether { dimEnd, "End" }, - { dimEnd, "Sky" }, // Old name for End }; for (size_t i = 0; i < ARRAYCOUNT(DimensionMap); i++) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 9f3b06c29..8975803a2 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -509,7 +509,7 @@ protected: int m_AirTickTimer; /** Portal delay timer and cooldown boolean - First value is to delay sending the repsawn packet (which triggers the Entering the {Dimension} screen). + First value is to delay sending the respawn packet (which triggers the Entering the {Dimension} screen). Second value is to prevent a teleportation loop by ensuring we do not reenter a portal that we came out of. */ std::pair<unsigned short, bool> m_PortalCooldownData; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index a346e68cf..c26c18690 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1651,7 +1651,7 @@ void cPlayer::LoadPermissionsFromDisk() -bool cPlayer::LoadFromDisk(cWorld *& a_World) +bool cPlayer::LoadFromDisk(cWorldPtr & a_World) { a_World = cRoot::Get()->GetWorld(GetLoadedWorldName()); if (a_World == NULL) diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 8f319f1ae..b1fef1b68 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -335,10 +335,11 @@ public: /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); + typedef cWorld * cWorldPtr; /** Loads player data from JSON to the object Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world */ - bool LoadFromDisk(cWorld *& a_World); + bool LoadFromDisk(cWorldPtr & a_World); void LoadPermissionsFromDisk(void); // tolua_export const AString & GetLoadedWorldName() { return m_LoadedWorldName; } |