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-rw-r--r--src/Blocks/BlockDirt.h6
-rw-r--r--src/FastRandom.cpp24
-rw-r--r--src/FastRandom.h6
-rw-r--r--src/Map.cpp4
-rw-r--r--src/MobSpawner.cpp9
5 files changed, 8 insertions, 41 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index 12bca92dd..cc0d845e4 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -69,9 +69,9 @@ public:
cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
{
- int OfsX = rand.NextInt(3, a_RelX) - 1; // [-1 .. 1]
- int OfsY = rand.NextInt(5, a_RelY) - 3; // [-3 .. 1]
- int OfsZ = rand.NextInt(3, a_RelZ) - 1; // [-1 .. 1]
+ int OfsX = rand.NextInt(3) - 1; // [-1 .. 1]
+ int OfsY = rand.NextInt(5) - 3; // [-3 .. 1]
+ int OfsZ = rand.NextInt(3) - 1; // [-1 .. 1]
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;
diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp
index 515dc25ea..ad1390a92 100644
--- a/src/FastRandom.cpp
+++ b/src/FastRandom.cpp
@@ -105,18 +105,6 @@ int cFastRandom::NextInt(int a_Range)
-int cFastRandom::NextInt(int a_Range, int a_Salt)
-{
- m_LinearRand.seed(a_Salt);
- std::uniform_int_distribution<> distribution(0, a_Range - 1);
- return distribution(m_LinearRand);
-}
-
-
-
-
-
-
float cFastRandom::NextFloat(float a_Range)
{
std::uniform_real_distribution<float> distribution(0, a_Range);
@@ -128,18 +116,6 @@ float cFastRandom::NextFloat(float a_Range)
-float cFastRandom::NextFloat(float a_Range, int a_Salt)
-{
- m_LinearRand.seed(a_Salt);
- std::uniform_real_distribution<float> distribution(0, a_Range);
- return distribution(m_LinearRand);
-}
-
-
-
-
-
-
int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End)
{
std::uniform_int_distribution<> distribution(a_Begin, a_End);
diff --git a/src/FastRandom.h b/src/FastRandom.h
index 64a087c97..30395a293 100644
--- a/src/FastRandom.h
+++ b/src/FastRandom.h
@@ -36,16 +36,10 @@ public:
/** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M */
int NextInt(int a_Range);
-
- /** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness */
- int NextInt(int a_Range, int a_Salt);
/** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M */
float NextFloat(float a_Range);
- /** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness */
- float NextFloat(float a_Range, int a_Salt);
-
/** Returns a random float between 0 and 1. */
float NextFloat(void) { return NextFloat(1); }
diff --git a/src/Map.cpp b/src/Map.cpp
index fbde00cf7..5e57cc8ec 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -66,10 +66,8 @@ void cMapDecorator::Update(void)
{
cFastRandom Random;
- Int64 WorldAge = m_Player->GetWorld()->GetWorldAge();
-
// TODO 2014-02-19 xdot: Refine
- m_Rot = Random.NextInt(16, (int) WorldAge);
+ m_Rot = Random.NextInt(16);
}
else
{
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index 541135996..7a5238fd8 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -110,8 +110,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
if (allowedMobsSize > 0)
{
std::set<eMonsterType>::iterator itr = allowedMobs.begin();
- static int Counter = 0;
- int iRandom = m_Random.NextInt((int)allowedMobsSize, Counter++);
+ int iRandom = m_Random.NextInt((int)allowedMobsSize);
for (int i = 0; i < iRandom; i++)
{
@@ -187,7 +186,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES)
) &&
(a_RelY >= 62) &&
- (Random.NextInt(3, a_Biome) != 0)
+ (Random.NextInt(3) != 0)
);
}
@@ -248,7 +247,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(!cBlockInfo::IsTransparent(BlockBelow)) &&
(SkyLight <= 7) &&
(BlockLight <= 7) &&
- (Random.NextInt(2, a_Biome) == 0)
+ (Random.NextInt(2) == 0)
);
}
@@ -272,7 +271,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!cBlockInfo::IsTransparent(BlockBelow)) &&
- (Random.NextInt(20, a_Biome) == 0)
+ (Random.NextInt(20) == 0)
);
}