diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DispenserEntity.cpp | 21 |
1 files changed, 5 insertions, 16 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index bbf924417..a4a660034 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -38,7 +38,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) // Would dispense into / interact with a non-loaded chunk, ignore the tick return; } + BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ); + int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width); + int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); // Dispense the item: switch (m_Contents.GetSlot(a_SlotNum).m_ItemType) @@ -146,10 +149,6 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) case E_ITEM_FIRE_CHARGE: { - cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); - int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width); - int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20); m_Contents.ChangeSlotCount(a_SlotNum, -1); @@ -159,10 +158,6 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) case E_ITEM_ARROW: { - cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); - int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width); - int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 20); m_Contents.ChangeSlotCount(a_SlotNum, -1); @@ -172,10 +167,6 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) case E_ITEM_SNOWBALL: { - cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); - int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width); - int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20); m_Contents.ChangeSlotCount(a_SlotNum, -1); @@ -185,12 +176,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) case E_ITEM_EGG: { - cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); - int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width); - int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20); + m_Contents.ChangeSlotCount(a_SlotNum, -1); + break; } |