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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp20
2 files changed, 18 insertions, 4 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 09225dd90..0e364d8b0 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -582,7 +582,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0);
m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0);
- m_Writer.AddInt("CollarColor", Wolf.GetCollarColor());
+ m_Writer.AddByte("CollarColor", (unsigned char)Wolf.GetCollarColor());
break;
}
case cMonster::mtZombie:
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 62f5ef9c0..3821ad976 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -2505,10 +2505,24 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
Monster->SetIsAngry(Angry);
}
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
- if ((CollarColorIdx > 0) && (a_NBT.GetType(CollarColorIdx) == TAG_Int))
+ if (CollarColorIdx > 0)
{
- int CollarColor = a_NBT.GetInt(CollarColorIdx);
- Monster->SetCollarColor(CollarColor);
+ switch (a_NBT.GetType(CollarColorIdx))
+ {
+ case TAG_Byte:
+ {
+ // Vanilla uses this
+ unsigned char CollarColor = a_NBT.GetByte(CollarColorIdx);
+ Monster->SetCollarColor(CollarColor);
+ break;
+ }
+ case TAG_Int:
+ {
+ // Old MCS code used this, keep reading it for compatibility reasons:
+ Monster->SetCollarColor(a_NBT.GetInt(CollarColorIdx));
+ break;
+ }
+ }
}
a_Entities.push_back(Monster.release());
}