diff options
Diffstat (limited to 'src/WorldStorage')
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 6 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.h | 13 | ||||
-rwxr-xr-x | src/WorldStorage/WSSAnvil.cpp | 32 |
3 files changed, 25 insertions, 26 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 73c633e1a..1e8543648 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -68,11 +68,11 @@ void cNBTChunkSerializer::Finish(void) m_Writer.EndList(); } - // If light not valid, reset it to all zeroes: + // If light not valid, reset it to defaults: if (!m_IsLightValid) { - memset(m_BlockLight, 0, sizeof(m_BlockLight)); - memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); + m_Data.FillBlockLight(0x00); + m_Data.FillSkyLight(0x0f); } // Check if "Entity" and "TileEntities" lists exists. MCEdit requires this. diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 3637ea655..50d98a518 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -1,4 +1,4 @@ - + // NBTChunkSerializer.h // Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil @@ -55,7 +55,7 @@ class cPainting; class cNBTChunkSerializer : - public cChunkDataSeparateCollector + public cChunkDataCopyCollector { public: cChunkDef::BiomeMap m_Biomes; @@ -69,15 +69,12 @@ public: /** Close NBT tags that we've opened */ void Finish(void); - bool IsLightValid(void) const {return m_IsLightValid; } + bool IsLightValid(void) const { return m_IsLightValid; } protected: - /* From cChunkDataSeparateCollector we inherit: - - m_BlockTypes[] - - m_BlockMetas[] - - m_BlockLight[] - - m_BlockSkyLight[] */ + /* From cChunkDataCopyCollector we inherit: + - cChunkData m_Data */ cFastNBTWriter & m_Writer; diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index bbbffb07f..a3251481f 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -515,23 +515,25 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ // Save blockdata: a_Writer.BeginList("Sections", TAG_Compound); - size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16; - size_t SliceSizeNibble = SliceSizeBlock / 2; - const char * BlockTypes = reinterpret_cast<const char *>(Serializer.m_BlockTypes); - const char * BlockMetas = reinterpret_cast<const char *>(Serializer.m_BlockMetas); - #ifdef DEBUG_SKYLIGHT - const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight); - #else - const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockLight); - #endif - const char * BlockSkyLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight); - for (int Y = 0; Y < 16; Y++) + for (size_t Y = 0; Y != cChunkData::NumSections; ++Y) { + auto Section = Serializer.m_Data.GetSection(Y); + if (Section == nullptr) + { + continue; + } + a_Writer.BeginCompound(""); - a_Writer.AddByteArray("Blocks", BlockTypes + static_cast<unsigned int>(Y) * SliceSizeBlock, SliceSizeBlock); - a_Writer.AddByteArray("Data", BlockMetas + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble); - a_Writer.AddByteArray("SkyLight", BlockSkyLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble); - a_Writer.AddByteArray("BlockLight", BlockLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble); + a_Writer.AddByteArray("Blocks", reinterpret_cast<const char *>(Section->m_BlockTypes), ARRAYCOUNT(Section->m_BlockTypes)); + a_Writer.AddByteArray("Data", reinterpret_cast<const char *>(Section->m_BlockMetas), ARRAYCOUNT(Section->m_BlockMetas)); + + #ifdef DEBUG_SKYLIGHT + a_Writer.AddByteArray("BlockLight", reinterpret_cast<const char *>(Section->m_BlockSkyLight), ARRAYCOUNT(Section->m_BlockSkyLight)); + #else + a_Writer.AddByteArray("BlockLight", reinterpret_cast<const char *>(Section->m_BlockLight), ARRAYCOUNT(Section->m_BlockLight)); + #endif + + a_Writer.AddByteArray("SkyLight", reinterpret_cast<const char *>(Section->m_BlockSkyLight), ARRAYCOUNT(Section->m_BlockSkyLight)); a_Writer.AddByte("Y", static_cast<unsigned char>(Y)); a_Writer.EndCompound(); } |