diff options
Diffstat (limited to 'src/WorldStorage/WorldStorage.cpp')
-rw-r--r-- | src/WorldStorage/WorldStorage.cpp | 48 |
1 files changed, 20 insertions, 28 deletions
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 707e8f929..179cf9393 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -141,9 +141,11 @@ size_t cWorldStorage::GetSaveQueueLength(void) -void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) +void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ) { - m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); + ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ)); + + m_LoadQueue.EnqueueItem(cChunkCoords(a_ChunkX, a_ChunkZ)); m_Event.Set(); } @@ -151,9 +153,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo -void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ) { - m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); + ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ)); + + m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkZ)); m_Event.Set(); } @@ -161,9 +165,9 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ) { - m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, true)); + m_LoadQueue.Remove(cChunkCoords(a_ChunkX, a_ChunkZ)); } @@ -242,22 +246,14 @@ void cWorldStorage::Execute(void) bool cWorldStorage::LoadOneChunk(void) { - sChunkLoad ToLoad(0, 0, 0, false); + cChunkCoords ToLoad(0, 0); bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad); - if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)) + + if (ShouldLoad) { - if (ToLoad.m_Generate) - { - // The chunk couldn't be loaded, generate it: - m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); - } - else - { - // TODO: Notify the world that the load has failed: - // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); - } + return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ); } - return ShouldLoad; + return false; } @@ -266,7 +262,7 @@ bool cWorldStorage::LoadOneChunk(void) bool cWorldStorage::SaveOneChunk(void) { - cChunkCoords ToSave(0, 0, 0); + cChunkCoords ToSave(0, 0); bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave); if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) { @@ -283,15 +279,11 @@ bool cWorldStorage::SaveOneChunk(void) -bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkZ) { - if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) - { - // Already loaded (can happen, since the queue is async) - return true; - } + ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ)); - cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkCoords Coords(a_ChunkX, a_ChunkZ); // First try the schema that is used for saving if (m_SaveSchema->LoadChunk(Coords)) @@ -309,7 +301,7 @@ bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) } // Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true): - m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); + m_World->ChunkLoadFailed(a_ChunkX, a_ChunkZ); return false; } |