diff options
Diffstat (limited to 'src/WorldStorage/WSSAnvil.cpp')
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index b22454cdf..0b2a4c053 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -582,7 +582,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con } if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0) { - LoadChestFromNBT(a_BlockEntities, a_NBT, Child); + LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_CHEST); } else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0) { @@ -624,6 +624,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con { LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child); } + else if (strncmp(a_NBT.GetData(sID), "TrappedChest", a_NBT.GetDataLength(sID)) == 0) + { + LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_TRAPPED_CHEST); + } // TODO: Other block entities } // for Child - tag children } @@ -740,7 +744,7 @@ void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a -void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType) { ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); int x, y, z; @@ -753,7 +757,7 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars { return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this } - std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World)); + std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World, a_ChestType)); LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items); a_BlockEntities.push_back(Chest.release()); } @@ -1642,6 +1646,15 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx)); } + // Load block hit: + int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile"); + int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile"); + int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile"); + if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0)) + { + Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx))); + } + // Store the new arrow in the entities list: a_Entities.push_back(Arrow.release()); } @@ -2481,8 +2494,6 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP } a_Entity.SetIsInGround(IsInGround); - // TODO: Load inTile, TileCoords - return true; } |