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-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp54
1 files changed, 51 insertions, 3 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index af65db700..a76e9461a 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1410,6 +1410,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
LoadGiantFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
+ else if (strncmp(a_IDTag, "Guardian", a_IDTagLength) == 0)
+ {
+ LoadGuardianFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
else if (strncmp(a_IDTag, "Horse", a_IDTagLength) == 0)
{
LoadHorseFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
@@ -1438,6 +1442,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
LoadPigFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
+ else if (strncmp(a_IDTag, "Rabbit", a_IDTagLength) == 0)
+ {
+ LoadRabbitFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
else if (strncmp(a_IDTag, "Sheep", a_IDTagLength) == 0)
{
LoadSheepFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
@@ -2197,6 +2205,26 @@ void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
+void cWSSAnvil::LoadGuardianFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::unique_ptr<cGuardian> Monster(new cGuardian());
+ if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ a_Entities.push_back(Monster.release());
+}
+
+
+
+
+
void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type");
@@ -2339,6 +2367,26 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
+void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::unique_ptr<cRabbit> Monster(new cRabbit());
+ if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ a_Entities.push_back(Monster.release());
+}
+
+
+
+
+
void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
@@ -2897,9 +2945,9 @@ bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int
{
return false;
}
- a_X = a_NBT.GetInt(x);
- a_Y = a_NBT.GetInt(y);
- a_Z = a_NBT.GetInt(z);
+ a_X = Clamp(a_NBT.GetInt(x), -40000000, 40000000); // World is limited to 30M blocks in XZ, we clamp to 40M
+ a_Y = Clamp(a_NBT.GetInt(y), -10000, 10000); // Y is limited to 0 .. 255, we clamp to 10K
+ a_Z = Clamp(a_NBT.GetInt(z), -40000000, 40000000);
return true;
}