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-rw-r--r--src/WorldStorage/WSSAnvil.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 0b2a4c053..0319173f8 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -36,6 +36,7 @@
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ArrowEntity.h"
+#include "../Entities/SplashPotionEntity.h"
#include "../Entities/ThrownEggEntity.h"
#include "../Entities/ThrownEnderPearlEntity.h"
#include "../Entities/ThrownSnowballEntity.h"
@@ -1156,6 +1157,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
+ else if (strncmp(a_IDTag, "SplashPotion", a_IDTagLength) == 0)
+ {
+ LoadSplashPotionFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0)
{
LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
@@ -1662,6 +1667,29 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
+void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0), cEntityEffect::effNoEffect, cEntityEffect(), 0));
+ if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ int EffectDuration = a_NBT.FindChildByName(a_TagIdx, "EffectDuration");
+ int EffectIntensity = a_NBT.FindChildByName(a_TagIdx, "EffectIntensity");
+ int EffectDistanceModifier = a_NBT.FindChildByName(a_TagIdx, "EffectDistanceModifier");
+
+ SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType"));
+ SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier));
+ SplashPotion->SetPotionName(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
+
+ // Store the new splash potion in the entities list:
+ a_Entities.push_back(SplashPotion.release());
+}
+
+
+
+
void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{