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-rw-r--r--src/World.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/World.h b/src/World.h
index 49932ac9d..b9191caef 100644
--- a/src/World.h
+++ b/src/World.h
@@ -109,8 +109,8 @@ public:
public cTask
{
protected:
- // cTask overrides:
- virtual void Run(cWorld & a_World) override;
+ // cTask /*override*/s:
+ virtual void Run(cWorld & a_World) /*override*/;
} ;
@@ -118,8 +118,8 @@ public:
public cTask
{
protected:
- // cTask overrides:
- virtual void Run(cWorld & a_World) override;
+ // cTask /*override*/s:
+ virtual void Run(cWorld & a_World) /*override*/;
};
@@ -130,8 +130,8 @@ public:
cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue);
protected:
- // cTask overrides:
- virtual void Run(cWorld & a_World) override;
+ // cTask /*override*/s:
+ virtual void Run(cWorld & a_World) /*override*/;
std::vector<Vector3i> m_SendQueue;
};
@@ -156,15 +156,15 @@ public:
BroadcastTimeUpdate();
}
- virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
- virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
+ virtual Int64 GetWorldAge (void) const /*override*/ { return m_WorldAge; }
+ virtual Int64 GetTimeOfDay(void) const /*override*/ { return m_TimeOfDay; }
void SetTicksUntilWeatherChange(int a_WeatherInterval)
{
m_WeatherInterval = a_WeatherInterval;
}
- virtual void SetTimeOfDay(Int64 a_TimeOfDay) override
+ virtual void SetTimeOfDay(Int64 a_TimeOfDay) /*override*/
{
m_TimeOfDay = a_TimeOfDay;
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
@@ -235,7 +235,7 @@ public:
void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
+ virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) /*override*/; // tolua_export
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
@@ -248,10 +248,10 @@ public:
void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/;
void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
- virtual cBroadcastInterface & GetBroadcastManager(void) override
+ virtual cBroadcastInterface & GetBroadcastManager(void) /*override*/
{
return *this;
}
@@ -299,7 +299,7 @@ public:
void RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk);
/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
- virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS <<
+ virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) /*override*/; // >> EXPORTED IN MANUALBINDINGS <<
/** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored */
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
@@ -394,7 +394,7 @@ public:
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
/** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */
- virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) override;
+ virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) /*override*/;
// tolua_begin
@@ -453,15 +453,15 @@ public:
Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too.
a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together.
*/
- virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override;
+ virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) /*override*/;
// tolua_begin
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override;
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) /*override*/;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override;
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) /*override*/;
/** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */
int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
@@ -485,14 +485,14 @@ public:
// tolua_begin
bool DigBlock (int a_X, int a_Y, int a_Z);
- virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override;
+ virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) /*override*/;
double GetSpawnX(void) const { return m_SpawnX; }
double GetSpawnY(void) const { return m_SpawnY; }
double GetSpawnZ(void) const { return m_SpawnZ; }
/** Wakes up the simulators for the specified block */
- virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/;
/** Wakes up the simulators for the specified area of blocks */
void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
@@ -536,10 +536,10 @@ public:
| esWitherBirth | cMonster * |
| esPlugin | void * |
*/
- virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export
+ virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) /*override*/; // tolua_export
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
- virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) override; // Exported in ManualBindings.cpp
+ virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) /*override*/; // Exported in ManualBindings.cpp
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -768,7 +768,7 @@ public:
bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
- virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export
+ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) /*override*/; // tolua_export
int SpawnMobFinalize(cMonster* a_Monster);
/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
@@ -806,8 +806,8 @@ private:
protected:
cWorld & m_World;
- // cIsThread overrides:
- virtual void Execute(void) override;
+ // cIsThread /*override*/s:
+ virtual void Execute(void) /*override*/;
} ;
@@ -818,14 +818,14 @@ private:
{
cWorld * m_World;
- // cChunkSink overrides:
- virtual void OnChunkGenerated (cChunkDesc & a_ChunkDesc) override;
- virtual bool IsChunkValid (int a_ChunkX, int a_ChunkZ) override;
- virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) override;
+ // cChunkSink /*override*/s:
+ virtual void OnChunkGenerated (cChunkDesc & a_ChunkDesc) /*override*/;
+ virtual bool IsChunkValid (int a_ChunkX, int a_ChunkZ) /*override*/;
+ virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) /*override*/;
- // cPluginInterface overrides:
- virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) override;
- virtual void CallHookChunkGenerated (cChunkDesc & a_ChunkDesc) override;
+ // cPluginInterface /*override*/s:
+ virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) /*override*/;
+ virtual void CallHookChunkGenerated (cChunkDesc & a_ChunkDesc) /*override*/;
public:
cChunkGeneratorCallbacks(cWorld & a_World);