diff options
Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/src/World.h b/src/World.h index 692d5a497..27dd81be3 100644 --- a/src/World.h +++ b/src/World.h @@ -207,7 +207,6 @@ public: void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); @@ -242,7 +241,8 @@ public: /** If there is a block entity at the specified coords, sends it to the client specified */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); - void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); + void MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ); + void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false); void MarkChunkSaving(int a_ChunkX, int a_ChunkZ); void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); @@ -486,7 +486,7 @@ public: double GetSpawnZ(void) const { return m_SpawnZ; } /** Wakes up the simulators for the specified block */ - void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) override; /** Wakes up the simulators for the specified area of blocks */ void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); @@ -635,18 +635,6 @@ public: // tolua_end - inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) - { - // TODO: Use floor() instead of weird if statements - // Also fix Y - (void)a_Y; // not unused anymore - a_ChunkX = a_X/cChunkDef::Width; - if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; - a_ChunkY = 0; - a_ChunkZ = a_Z/cChunkDef::Width; - if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; - } - /** Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead */ void SaveAllChunks(void); @@ -773,6 +761,13 @@ public: /** Get the current darkness level based on the time */ NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; } + + /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter for the specified chunk. + If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of + whether it has any clients or not. + This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long + as at least one requests is active the chunk will be ticked). */ + void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export private: |