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-rw-r--r--src/World.h25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/World.h b/src/World.h
index 578c9682b..6316c6811 100644
--- a/src/World.h
+++ b/src/World.h
@@ -279,7 +279,12 @@ public:
/** Gets the chunk's blocks, only the block types */
bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes);
- bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const;
+ /** Returns true iff the chunk is in the loader / generator queue. */
+ bool IsChunkQueued(int a_ChunkX, int a_ChunkZ) const;
+
+ /** Returns true iff the chunk is present and valid. */
+ bool IsChunkValid(int a_ChunkX, int a_ChunkZ) const;
+
bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const;
/** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/
@@ -324,6 +329,11 @@ public:
/** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+ /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
+ Returns true if all entities processed, false if the callback aborted by returning true.
+ If any chunk in the box is missing, ignores the entities in that chunk silently. */
+ bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+
/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. */
bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -351,16 +361,10 @@ public:
void RemoveClientFromChunkSender(cClientHandle * a_Client);
/** Touches the chunk, causing it to be loaded or generated */
- void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */
- void LoadChunks(const cChunkCoordsList & a_Chunks);
+ void TouchChunk(int a_ChunkX, int a_ChunkZ);
/** Marks the chunk as failed-to-load: */
- void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
/** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign() */
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
@@ -380,7 +384,7 @@ public:
/** Regenerate the given chunk: */
void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
- /** Generates the given chunk, if not already generated */
+ /** Generates the given chunk */
void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
/** Queues a chunk for lighting; a_Callback is called after the chunk is lighted */
@@ -817,6 +821,7 @@ private:
virtual void OnChunkGenerated (cChunkDesc & a_ChunkDesc) override;
virtual bool IsChunkValid (int a_ChunkX, int a_ChunkZ) override;
virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) override;
+ virtual bool IsChunkQueued (int a_ChunkX, int a_ChunkZ) override;
// cPluginInterface overrides:
virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) override;