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-rw-r--r--src/World.h48
1 files changed, 28 insertions, 20 deletions
diff --git a/src/World.h b/src/World.h
index 0decc8c6e..006798bab 100644
--- a/src/World.h
+++ b/src/World.h
@@ -215,7 +215,7 @@ public:
// (Please keep these alpha-sorted)
void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); // tolua_export
- void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
// tolua_begin
@@ -335,7 +335,9 @@ public:
The entity is added lazily - this function only puts it in a queue that is then processed by the Tick thread. */
void AddEntity(cEntity * a_Entity);
- bool HasEntity(int a_UniqueID);
+ /** Returns true if an entity with the specified UniqueID exists in the world.
+ Note: Only loaded chunks are considered. */
+ bool HasEntity(UInt32 a_UniqueID);
/** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -348,8 +350,9 @@ public:
If any chunk in the box is missing, ignores the entities in that chunk silently. */
bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
- /** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. */
- bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+ /** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param.
+ Returns true if entity found and callback returned false. */
+ bool DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
/** Compares clients of two chunks, calls the callback accordingly */
void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
@@ -476,20 +479,25 @@ public:
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override;
- /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
+ /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified. */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override;
- /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */
- int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
+ /** Spawns an falling block entity at the given position.
+ Returns the UniqueID of the spawned falling block, or cEntity::INVALID_ID on failure. */
+ UInt32 SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
- /** Spawns an minecart at the given coordinates. */
- int SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1);
+ /** Spawns an minecart at the given coordinates.
+ Returns the UniqueID of the spawned minecart, or cEntity::INVALID_ID on failure. */
+ UInt32 SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1);
- /** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */
- virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) override;
+ /** Spawns an experience orb at the given location with the given reward.
+ Returns the UniqueID of the spawned experience orb, or cEntity::INVALID_ID on failure. */
+ virtual UInt32 SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) override;
- /** Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided */
- void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1);
+ /** Spawns a new primed TNT entity at the specified block coords and specified fuse duration.
+ Initial velocity is given based on the relative coefficient provided.
+ Returns the UniqueID of the created entity, or cEntity::INVALID_ID on failure. */
+ UInt32 SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1);
// tolua_end
@@ -796,14 +804,14 @@ public:
bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
- /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
- virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) override; // tolua_export
- int SpawnMobFinalize(cMonster* a_Monster);
+ /** Spawns a mob of the specified type. Returns the mob's UniqueID if recognized and spawned, cEntity::INVALID_ID otherwise */
+ virtual UInt32 SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) override; // tolua_export
+
+ UInt32 SpawnMobFinalize(cMonster * a_Monster);
- /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
- Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata
- */
- int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = nullptr); // tolua_export
+ /** Creates a projectile of the specified type. Returns the projectile's UniqueID if successful, cEntity::INVALID_ID otherwise
+ Item parameter is currently used for Fireworks to correctly set entity metadata based on item metadata. */
+ UInt32 CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = nullptr); // tolua_export
/** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */
int GetTickRandomNumber(int a_Range) { return (int)(m_TickRand.randInt(a_Range)); }