diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/World.cpp b/src/World.cpp index ced459da8..3c39de317 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -150,7 +150,7 @@ protected: int m_LastReportChunkCount; // cChunkCoordCallback override: - virtual void Call(int a_ChunkX, int a_ChunkZ) + virtual void Call(int a_ChunkX, int a_ChunkZ) override { // Check if this was the last chunk: m_NumPrepared += 1; @@ -362,6 +362,7 @@ cWorld::~cWorld() void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) { BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ); + BroadcastSoundEffect("ambient.weather.thunder", a_BlockX, a_BlockY, a_BlockZ, 50, 1); } @@ -621,18 +622,18 @@ void cWorld::Start(void) InitialiseAndLoadMobSpawningValues(IniFile); SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay())); - m_ChunkMap = make_unique<cChunkMap>(this); + m_ChunkMap = cpp14::make_unique<cChunkMap>(this); // preallocate some memory for ticking blocks so we don't need to allocate that often m_BlockTickQueue.reserve(1000); m_BlockTickQueueCopy.reserve(1000); // Simulators: - m_SimulatorManager = make_unique<cSimulatorManager>(*this); + m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this); m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - m_SandSimulator = make_unique<cSandSimulator>(*this, IniFile); - m_FireSimulator = make_unique<cFireSimulator>(*this, IniFile); + m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile); + m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile); m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile); // Water, Lava and Redstone simulators get registered in their initialize function. @@ -2680,7 +2681,7 @@ void cWorld::UnloadUnusedChunks(void) void cWorld::QueueUnloadUnusedChunks(void) { - QueueTask(make_unique<cWorld::cTaskUnloadUnusedChunks>()); + QueueTask(cpp14::make_unique<cWorld::cTaskUnloadUnusedChunks>()); } |