diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 41 |
1 files changed, 29 insertions, 12 deletions
diff --git a/src/World.cpp b/src/World.cpp index 33bef4600..c687e9549 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -324,6 +324,33 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z) +{ + cIniFile IniFile; + + IniFile.ReadFile(m_IniFileName); + IniFile.SetValueF("SpawnPosition", "X", a_X); + IniFile.SetValueF("SpawnPosition", "Y", a_Y); + IniFile.SetValueF("SpawnPosition", "Z", a_Z); + if (IniFile.WriteFile(m_IniFileName)) + { + m_SpawnX = a_X; + m_SpawnY = a_Y; + m_SpawnZ = a_Z; + LOGD("Spawn set at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ); + return true; + } + else + { + LOGWARNING("Couldn't write new spawn settings to \"%s\".", m_IniFileName.c_str()); + } + return false; +} + + + + + void cWorld::InitializeSpawn(void) { // For the debugging builds, don't make the server build too much world upon start: @@ -337,12 +364,6 @@ void cWorld::InitializeSpawn(void) { // Spawn position wasn't already explicitly set, enumerate random solid-land coordinate and then write it to the world configuration: GenerateRandomSpawn(DefaultViewDist); - cIniFile IniFile; - IniFile.ReadFile(m_IniFileName); - IniFile.SetValueF("SpawnPosition", "X", m_SpawnX); - IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY); - IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ); - IniFile.WriteFile(m_IniFileName); } cIniFile IniFile; @@ -649,9 +670,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius) double SpawnY = 0.0; if (CanSpawnAt(BiomeOffset.x, SpawnY, BiomeOffset.z)) { - m_SpawnX = BiomeOffset.x + 0.5; - m_SpawnY = SpawnY; - m_SpawnZ = BiomeOffset.z + 0.5; + SetSpawn(BiomeOffset.x + 0.5, SpawnY, BiomeOffset.z + 0.5); LOGINFO("Generated spawnpoint position at {%.2f, %.2f, %.2f}", m_SpawnX, m_SpawnY, m_SpawnZ); return; @@ -681,9 +700,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius) if (CanSpawnAt(PotentialSpawn.x, SpawnY, PotentialSpawn.z)) { - m_SpawnX = PotentialSpawn.x + 0.5; - m_SpawnY = SpawnY; - m_SpawnZ = PotentialSpawn.z + 0.5; + SetSpawn(PotentialSpawn.x + 0.5, SpawnY, PotentialSpawn.z + 0.5); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ), ChunkX, ChunkZ); |