diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 56 |
1 files changed, 33 insertions, 23 deletions
diff --git a/src/World.cpp b/src/World.cpp index bd7694e96..f7279e9bc 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -389,8 +389,8 @@ void cWorld::InitializeSpawn(void) IniFile.WriteFile(m_IniFileName); } - int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ); + int ChunkX = 0, ChunkZ = 0; + cChunkDef::BlockToChunk((int)m_SpawnX, (int)m_SpawnZ, ChunkX, ChunkZ); // For the debugging builds, don't make the server build too much world upon start: #if defined(_DEBUG) || defined(ANDROID_NDK) @@ -1088,7 +1088,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); cVector3iArray BlocksAffected; m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); - BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f); + BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f); { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -1886,15 +1886,6 @@ void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_ -void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastCollectEntity(a_Pickup, a_Player, a_Exclude); -} - - - - - void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude); @@ -2083,9 +2074,9 @@ void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard: -void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) +void cWorld::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); + m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch, a_Exclude); } @@ -2191,9 +2182,18 @@ void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa -void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) +void cWorld::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ); + m_ChunkMap->MarkRedstoneDirty(a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty) +{ + m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ, a_MarkRedstoneDirty); } @@ -2363,7 +2363,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player) } { cCSLock Lock(m_CSPlayers); - LOGD("Removing player \"%s\" from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str()); + LOGD("Removing player %s from world \"%s\"", a_Player->GetName().c_str(), m_WorldName.c_str()); m_Players.remove(a_Player); } @@ -2468,10 +2468,13 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, if (Distance < ClosestDistance) { - if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) + if (a_CheckLineOfSight) { - ClosestDistance = Distance; - ClosestPlayer = *itr; + if(!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) + { + ClosestDistance = Distance; + ClosestPlayer = *itr; + } } else { @@ -2776,10 +2779,8 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk void cWorld::SaveAllChunks(void) { - LOGINFO("Saving all chunks..."); m_LastSave = m_WorldAge; m_ChunkMap->SaveAllChunks(); - m_Storage.QueueSavedMessage(); } @@ -3000,7 +3001,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster) -int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed) +int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed) { cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed); if (Projectile == NULL) @@ -3044,6 +3045,15 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul +void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked) +{ + m_ChunkMap->SetChunkAlwaysTicked(a_ChunkX, a_ChunkZ, a_AlwaysTicked); +} + + + + + cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile) { AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", ""); |