diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 77 |
1 files changed, 60 insertions, 17 deletions
diff --git a/src/World.cpp b/src/World.cpp index a2a926596..50bc6224d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -251,8 +251,38 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin m_TimeOfDay(0), m_LastTimeUpdate(0), m_SkyDarkness(0), + m_GameMode(gmNotSet), + m_bEnabledPVP(false), + m_IsDeepSnowEnabled(false), + m_ShouldLavaSpawnFire(true), + m_VillagersShouldHarvestCrops(true), + m_SimulatorManager(NULL), + m_SandSimulator(NULL), + m_WaterSimulator(NULL), + m_LavaSimulator(NULL), + m_FireSimulator(NULL), + m_RedstoneSimulator(NULL), + m_MaxPlayers(10), + m_ChunkMap(NULL), + m_bAnimals(true), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) + m_MaxCactusHeight(3), + m_MaxSugarcaneHeight(4), + m_IsCactusBonemealable(false), + m_IsCarrotsBonemealable(true), + m_IsCropsBonemealable(true), + m_IsGrassBonemealable(true), + m_IsMelonStemBonemealable(true), + m_IsMelonBonemealable(true), + m_IsPotatoesBonemealable(true), + m_IsPumpkinStemBonemealable(true), + m_IsPumpkinBonemealable(true), + m_IsSaplingBonemealable(true), + m_IsSugarcaneBonemealable(false), + m_bCommandBlocksEnabled(true), + m_bUseChatPrefixes(false), + m_TNTShrapnelLevel(slNone), m_Scoreboard(this), m_MapManager(this), m_GeneratorCallbacks(*this), @@ -407,12 +437,12 @@ void cWorld::InitializeSpawn(void) int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist); IniFile.WriteFile(m_IniFileName); - LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str()); + LOG("Preparing spawn area in world \"%s\", %d x %d chunks, total %d chunks...", m_WorldName.c_str(), ViewDist, ViewDist, ViewDist * ViewDist); for (int x = 0; x < ViewDist; x++) { for (int z = 0; z < ViewDist; z++) { - m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader + m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader } } @@ -1196,24 +1226,26 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo return; } - // TODO: Add damage to entities and implement block hardiness + // TODO: Implement block hardiness Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); cVector3iArray BlocksAffected; m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f); + { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + if (ch == NULL) { continue; } + Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos; if (distance_explosion.SqrLength() < 4096.0) { - double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength())); + double real_distance = std::max(0.004, distance_explosion.Length()); double power = a_ExplosionSize / real_distance; if (power <= 1) { @@ -1225,6 +1257,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo } } } + cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData); } @@ -2391,7 +2424,7 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) // Save the chunk right after generating, so that we don't have to generate it again on next run if (a_SetChunkData.ShouldMarkDirty()) { - m_Storage.QueueSaveChunk(ChunkX, 0, ChunkZ); + m_Storage.QueueSaveChunk(ChunkX, ChunkZ); } } @@ -2663,6 +2696,15 @@ bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & +bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback) +{ + return m_ChunkMap->ForEachEntityInBox(a_Box, a_Callback); +} + + + + + bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) { return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback); @@ -2736,18 +2778,18 @@ void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) -void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorld::TouchChunk(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkZ); } -bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkZ) { - return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkZ); } @@ -2763,9 +2805,9 @@ void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks) -void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkZ); } @@ -2870,8 +2912,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ); - // Trick: use Y=1 to force the chunk generation even though the chunk data is already present - m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ); + m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, true); } @@ -2880,7 +2921,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ) { - m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, false); } @@ -3454,14 +3495,16 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc cChunkDef::BlockNibbles BlockMetas; a_ChunkDesc.CompressBlockMetas(BlockMetas); - m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( + cSetChunkDataPtr SetChunkData(new cSetChunkData( a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), a_ChunkDesc.GetBlockTypes(), BlockMetas, NULL, NULL, // We don't have lighting, chunk will be lighted when needed &a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(), a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(), true - ))); + )); + SetChunkData->RemoveInvalidBlockEntities(); + m_World->QueueSetChunkData(SetChunkData); } |