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-rw-r--r--src/World.cpp113
1 files changed, 65 insertions, 48 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 4c57b283f..e32771353 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -73,7 +73,7 @@ const int TIME_SPAWN_DIVISOR = 148;
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorldLoadProgress:
/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn()
@@ -102,7 +102,7 @@ protected:
{
for (;;)
{
- LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
+ LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
m_World->GetStorage().GetLoadQueueLength(),
m_World->GetGenerator().GetQueueLength()
);
@@ -125,7 +125,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorldLightingProgress:
/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn()
@@ -175,7 +175,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cLock:
cWorld::cLock::cLock(cWorld & a_World) :
@@ -187,7 +187,7 @@ cWorld::cLock::cLock(cWorld & a_World) :
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cTickThread:
cWorld::cTickThread::cTickThread(cWorld & a_World) :
@@ -229,7 +229,7 @@ void cWorld::cTickThread::Execute(void)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld:
cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName) :
@@ -381,22 +381,20 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
void cWorld::InitializeSpawn(void)
{
- if (!m_IsSpawnExplicitlySet) // Check if spawn position was already explicitly set or not
+ if (!m_IsSpawnExplicitlySet)
{
- GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration
-
+ // Spawn position wasn't already explicitly set, enerate random solid-land coordinate and then write it to the world configuration:
+ GenerateRandomSpawn();
cIniFile IniFile;
IniFile.ReadFile(m_IniFileName);
-
IniFile.SetValueF("SpawnPosition", "X", m_SpawnX);
IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY);
IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ);
-
IniFile.WriteFile(m_IniFileName);
}
- int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
- BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ);
+ int ChunkX = 0, ChunkZ = 0;
+ cChunkDef::BlockToChunk((int)m_SpawnX, (int)m_SpawnZ, ChunkX, ChunkZ);
// For the debugging builds, don't make the server build too much world upon start:
#if defined(_DEBUG) || defined(ANDROID_NDK)
@@ -698,7 +696,7 @@ void cWorld::GenerateRandomSpawn(void)
while (IsBlockWaterOrIce(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)))
{
- if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords
+ if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords
{
m_SpawnX += cChunkDef::Width;
}
@@ -708,7 +706,7 @@ void cWorld::GenerateRandomSpawn(void)
}
}
- m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height
+ m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height
LOGD("Generated random spawnpoint %i %i %i", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ);
}
@@ -841,12 +839,12 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
m_ChunkMap->FastSetQueuedBlocks();
- if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
+ if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
{
SaveAllChunks();
}
- if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds
+ if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds
{
UnloadUnusedChunks();
}
@@ -932,8 +930,8 @@ void cWorld::TickMobs(float a_Dt)
SpawnMobFinalize(*itr2);
}
}
- } // for i - AllFamilies[]
- } // if (Spawning enabled)
+ } // for i - AllFamilies[]
+ } // if (Spawning enabled)
// move close mobs
cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
@@ -1043,7 +1041,7 @@ void cWorld::TickClients(float a_Dt)
for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
{
delete *itr;
- } // for itr - RemoveClients[]
+ } // for itr - RemoveClients[]
}
@@ -1159,7 +1157,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
cVector3iArray BlocksAffected;
m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
- BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f);
+ BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f);
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -1948,9 +1946,9 @@ void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer
-void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
+ m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude);
}
@@ -2145,9 +2143,9 @@ void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard:
-void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
+void cWorld::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
+ m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch, a_Exclude);
}
@@ -2253,9 +2251,18 @@ void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa
-void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
+void cWorld::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ)
{
- m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ);
+ m_ChunkMap->MarkRedstoneDirty(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty)
+{
+ m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ, a_MarkRedstoneDirty);
}
@@ -2288,7 +2295,7 @@ void cWorld::SetChunkData(
const NIBBLETYPE * a_BlockSkyLight,
const cChunkDef::HeightMap * a_HeightMap,
const cChunkDef::BiomeMap * a_BiomeMap,
- cEntityList & a_Entities,
+ cEntityList & a_Entities,
cBlockEntityList & a_BlockEntities,
bool a_MarkDirty
)
@@ -2304,7 +2311,7 @@ void cWorld::SetChunkData(
}
m_ChunkMap->SetChunkData(
- a_ChunkX, a_ChunkZ,
+ a_ChunkX, a_ChunkZ,
a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
a_HeightMap, *Biomes,
a_BlockEntities,
@@ -2427,7 +2434,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player)
}
{
cCSLock Lock(m_CSPlayers);
- LOGD("Removing player %s from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str());
+ LOGD("Removing player %s from world \"%s\"", a_Player->GetName().c_str(), m_WorldName.c_str());
m_Players.remove(a_Player);
}
@@ -2532,10 +2539,13 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
if (Distance < ClosestDistance)
{
- if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
+ if (a_CheckLineOfSight)
{
- ClosestDistance = Distance;
- ClosestPlayer = *itr;
+ if(!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
+ {
+ ClosestDistance = Distance;
+ ClosestPlayer = *itr;
+ }
}
else
{
@@ -2840,10 +2850,8 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk
void cWorld::SaveAllChunks(void)
{
- LOGINFO("Saving all chunks...");
m_LastSave = m_WorldAge;
m_ChunkMap->SaveAllChunks();
- m_Storage.QueueSavedMessage();
}
@@ -2926,7 +2934,7 @@ bool cWorld::HasEntity(int a_UniqueID)
unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);
- return m_Players.size();
+ return m_Players.size();
}
*/
@@ -2970,11 +2978,11 @@ void cWorld::TickQueuedBlocks(void)
{
// TODO: Handle the case when the chunk is already unloaded
m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z);
- delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
+ delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
}
else
{
- m_BlockTickQueue.push_back(Block); // Keep the block in the queue
+ m_BlockTickQueue.push_back(Block); // Keep the block in the queue
}
} // for itr - m_BlockTickQueueCopy[]
}
@@ -3055,7 +3063,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
-int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed)
+int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed)
{
cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed);
if (Projectile == NULL)
@@ -3080,18 +3088,18 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
{
- size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space
+ size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space
- AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word
+ AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word
AString PlayerName ((*itr)->GetName());
- size_t Found = PlayerName.find(LastWord); // Try to find last word in playername
+ size_t Found = PlayerName.find(LastWord); // Try to find last word in playername
if (Found == AString::npos)
{
- continue; // No match
+ continue; // No match
}
- a_Results.push_back(PlayerName); // Match!
+ a_Results.push_back(PlayerName); // Match!
}
}
@@ -3099,6 +3107,15 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
+void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked)
+{
+ m_ChunkMap->SetChunkAlwaysTicked(a_ChunkX, a_ChunkZ, a_AlwaysTicked);
+}
+
+
+
+
+
cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
{
AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", "");
@@ -3251,7 +3268,7 @@ void cWorld::AddQueuedPlayers(void)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSaveAllChunks:
void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
@@ -3263,7 +3280,7 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskUnloadUnusedChunks
void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
@@ -3275,7 +3292,7 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSendBlockTo
cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) :
@@ -3318,7 +3335,7 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cChunkGeneratorCallbacks:
cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) :