diff options
Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 36 |
1 files changed, 24 insertions, 12 deletions
diff --git a/src/World.cpp b/src/World.cpp index 351dded24..e9af01b8f 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -757,6 +757,11 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile) a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30"); break; } + case dimNotSet: + { + ASSERT(!"Dimension not set"); + break; + } } } @@ -772,6 +777,7 @@ void cWorld::InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile) case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; case dimEnd: DefaultMonsters = "enderman"; break; + case dimNotSet: ASSERT(!"Dimension not set"); break; } m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true); @@ -876,7 +882,7 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) m_TimeOfDaySecs -= 1200.0; } - m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); + m_TimeOfDay = static_cast<int>(m_TimeOfDaySecs * 20.0); // Updates the sky darkness based on current time of day UpdateSkyDarkness(); @@ -1130,7 +1136,7 @@ void cWorld::UpdateSkyDarkness(void) } else if (TempTime <= TIME_NIGHT_START) { - m_SkyDarkness = (TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR; + m_SkyDarkness = static_cast<NIBBLETYPE>((TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR); } else if (TempTime <= TIME_NIGHT_END) { @@ -1138,7 +1144,7 @@ void cWorld::UpdateSkyDarkness(void) } else { - m_SkyDarkness = (TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR; + m_SkyDarkness = static_cast<NIBBLETYPE>((TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR); } } @@ -1592,9 +1598,9 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy MTRand r1; for (int i = 0; i < 60; i++) { - int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; - int OfsY = r1.randInt(3) + r1.randInt(3) - 3; - int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; + int OfsX = static_cast<int>(r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; + int OfsY = static_cast<int>(r1.randInt(3) + r1.randInt(3)) - 3; + int OfsZ = static_cast<int>(r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ); if (Ground != E_BLOCK_GRASS) { @@ -2844,7 +2850,7 @@ bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, co { AString m_Command; public: - cUpdateCommandBlock(const AString & a_Command) : m_Command(a_Command) {} + cUpdateCommandBlock(const AString & a_CallbackCommand) : m_Command(a_CallbackCommand) {} virtual bool Item(cCommandBlockEntity * a_CommandBlock) override { @@ -3319,20 +3325,26 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2); int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30); int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1); + + if ((Falloff > 15) || (Falloff < 0)) + { + LOGWARNING("Falloff for %s simulator is out of range, assuming default of %d", a_FluidName, IsWater ? 1 : 2); + Falloff = IsWater ? 1 : 2; + } if (NoCaseCompare(SimulatorName, "floody") == 0) { - res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); + res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource); } else if (NoCaseCompare(SimulatorName, "vanilla") == 0) { - res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); + res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource); } else { // The simulator name doesn't match anything we have, issue a warning: LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Vanilla\".", GetIniFileName().c_str(), SimulatorNameKey.c_str()); - res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); + res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource); } } @@ -3442,9 +3454,9 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World) public cPlayerListCallback { public: - cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_World) : + cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_CallbackWorld) : m_SendQueue(a_SendQueue), - m_World(a_World) + m_World(a_CallbackWorld) { } |