diff options
Diffstat (limited to 'src/UI')
-rw-r--r-- | src/UI/SlotArea.cpp | 22 | ||||
-rw-r--r-- | src/UI/SlotArea.h | 1 |
2 files changed, 21 insertions, 2 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index db05859d2..e220960ff 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -573,6 +573,20 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player) +void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + // Update the recipe after setting the slot, if the slot is not the result slot: + super::SetSlot(a_SlotNum, a_Player, a_Item); + if (a_SlotNum != 0) + { + UpdateRecipe(a_Player); + } +} + + + + + void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) { UNUSED(a_ItemStack); @@ -650,16 +664,20 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) // Distribute the result, this time for real: ResultCopy = Result; m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true); - + // Remove the ingredients from the crafting grid and update the recipe: cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); Recipe.ConsumeIngredients(Grid); Grid.CopyToItems(PlayerSlots); UpdateRecipe(a_Player); + + // Broadcast the window, we sometimes move items to different locations than Vanilla, causing needless desyncs: + m_ParentWindow.BroadcastWholeWindow(); + + // If the recipe has changed, bail out: if (!Recipe.GetResult().IsEqual(Result)) { - // The recipe has changed, bail out return; } } diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index c40d65e0e..3dc5c3849 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -241,6 +241,7 @@ public: virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void DblClicked (cPlayer & a_Player, int a_SlotNum); virtual void OnPlayerRemoved(cPlayer & a_Player) override; + virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; // Distributing items into this area is completely disabled virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; |