diff options
Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r-- | src/UI/Window.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index dbdcbeaa8..d0b963e13 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -173,7 +173,7 @@ bool cWindow::IsSlotInPlayerInventory(int a_SlotNum) const void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const { a_Slots.clear(); - a_Slots.reserve(GetNumSlots()); + a_Slots.reserve(static_cast<size_t>(GetNumSlots())); for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) { int NumSlots = (*itr)->GetNumSlots(); @@ -482,7 +482,7 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ } a_Player.GetClientHandle()->SendInventorySlot( - m_WindowID, a_RelativeSlotNum + SlotBase, *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player)) + m_WindowID, static_cast<short>(a_RelativeSlotNum + SlotBase), *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player)) ); } @@ -593,7 +593,7 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player) const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots(); cItem ToDistribute(a_Player.GetDraggingItem()); - int ToEachSlot = (int)ToDistribute.m_ItemCount / (int)SlotNums.size(); + int ToEachSlot = static_cast<int>(ToDistribute.m_ItemCount) / static_cast<int>(SlotNums.size()); int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums); @@ -645,9 +645,9 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player) int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums) { - if ((size_t)(a_Item.m_ItemCount) < a_SlotNums.size()) + if (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size()) { - LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size()); + LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, static_cast<int>(a_Item.m_ItemCount), a_SlotNums.size()); // This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now return 0; } @@ -671,14 +671,14 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int { // Empty, just move all of it there: cItem ToStore(a_Item); - ToStore.m_ItemCount = std::min(a_NumToEachSlot, (int)MaxStack); + ToStore.m_ItemCount = static_cast<char>(std::min(a_NumToEachSlot, static_cast<int>(MaxStack))); Area->SetSlot(LocalSlotNum, a_Player, ToStore); NumDistributed += ToStore.m_ItemCount; } else if (AtSlot.IsEqual(a_Item)) { // Occupied, add and cap at MaxStack: - int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount); + int CanStore = std::min(a_NumToEachSlot, static_cast<int>(MaxStack) - AtSlot.m_ItemCount); AtSlot.m_ItemCount += CanStore; Area->SetSlot(LocalSlotNum, a_Player, AtSlot); NumDistributed += CanStore; @@ -717,7 +717,7 @@ void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum) cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) { - (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, SlotNum, *a_Area->GetSlot(a_LocalSlotNum, **itr)); + (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, static_cast<short>(SlotNum), *a_Area->GetSlot(a_LocalSlotNum, **itr)); } // for itr - m_OpenedBy[] } |