diff options
Diffstat (limited to '')
-rw-r--r-- | src/UI/Window.cpp | 173 |
1 files changed, 130 insertions, 43 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 0a78578fc..4731f282b 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -146,7 +146,6 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const int NumSlots = (*itr)->GetNumSlots(); for (int i = 0; i < NumSlots; i++) { - const cItem * Item = (*itr)->GetSlot(i, a_Player); if (Item == NULL) { @@ -165,12 +164,12 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const void cWindow::Clicked( - cPlayer & a_Player, + cPlayer & a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ) { - cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if (a_WindowID != m_WindowID) { LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str()); @@ -179,6 +178,7 @@ void cWindow::Clicked( switch (a_ClickAction) { + case caLeftClickOutside: case caRightClickOutside: { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) @@ -191,25 +191,16 @@ void cWindow::Clicked( a_Player.TossPickup(a_ClickedItem); } - // Toss one of the dragged items: - a_Player.TossHeldItem(); - return; - } - case caLeftClickOutside: - { - if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + if (a_ClickAction == caLeftClickOutside) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // Toss all dragged items: + a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } - - if (a_Player.IsGameModeCreative()) + else { - a_Player.TossPickup(a_ClickedItem); + // Toss one of the dragged items: + a_Player.TossHeldItem(); } - - // Toss all dragged items: - a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); return; } case caLeftClickOutsideHoldNothing: @@ -283,7 +274,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player) bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) { // Checks whether the player is still holding an item - if (a_Player.IsDraggingItem()) + if (!a_Player.GetDraggingItem().IsEmpty()) { LOGD("Player holds item! Dropping it..."); a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); @@ -328,9 +319,9 @@ void cWindow::OwnerDestroyed() // Close window for each player. Note that the last one needs special handling while (m_OpenedBy.size() > 1) { - (*m_OpenedBy.begin() )->CloseWindow(); + (*m_OpenedBy.begin())->CloseWindow(); } - (*m_OpenedBy.begin() )->CloseWindow(); + (*m_OpenedBy.begin())->CloseWindow(); } @@ -591,7 +582,7 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player) const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots(); cItem ToDistribute(a_Player.GetDraggingItem()); - int ToEachSlot = (int)ToDistribute.m_ItemCount / SlotNums.size(); + int ToEachSlot = (int)ToDistribute.m_ItemCount / (int)SlotNums.size(); int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums); @@ -772,7 +763,7 @@ void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cInventoryWindow: cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : @@ -789,7 +780,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCraftingWindow: cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : @@ -804,11 +795,57 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// +// cAnvilWindow: + +cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : + cWindow(wtAnvil, "Repair"), + m_RepairedItemName(""), + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) +{ + m_AnvilSlotArea = new cSlotAreaAnvil(*this); + m_SlotAreas.push_back(m_AnvilSlotArea); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player) +{ + m_RepairedItemName = a_Name; + + if (a_Player != NULL) + { + m_AnvilSlotArea->UpdateResult(*a_Player); + } +} + + + + + +void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) +{ + a_PosX = m_BlockX; + a_PosY = m_BlockY; + a_PosZ = m_BlockZ; +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cEnchantingWindow: cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : cWindow(wtEnchantment, "Enchant"), + m_SlotArea(), m_BlockX(a_BlockX), m_BlockY(a_BlockY), m_BlockZ(a_BlockZ) @@ -864,25 +901,27 @@ void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cChestWindow: cChestWindow::cChestWindow(cChestEntity * a_Chest) : - cWindow(wtChest, "Chest"), + cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"), m_World(a_Chest->GetWorld()), m_BlockX(a_Chest->GetPosX()), m_BlockY(a_Chest->GetPosY()), - m_BlockZ(a_Chest->GetPosZ()) + m_BlockZ(a_Chest->GetPosZ()), + m_PrimaryChest(a_Chest), + m_SecondaryChest(NULL) { m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType()); } @@ -890,11 +929,13 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : - cWindow(wtChest, "Double Chest"), + cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"), m_World(a_PrimaryChest->GetWorld()), m_BlockX(a_PrimaryChest->GetPosX()), m_BlockY(a_PrimaryChest->GetPosY()), - m_BlockZ(a_PrimaryChest->GetPosZ()) + m_BlockZ(a_PrimaryChest->GetPosZ()), + m_PrimaryChest(a_PrimaryChest), + m_SecondaryChest(a_SecondaryChest) { m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -903,10 +944,55 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon m_ShouldDistributeToHotbarFirst = false; // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType()); +} + + + + + +void cChestWindow::OpenedByPlayer(cPlayer & a_Player) +{ + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != NULL) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::OpenedByPlayer(a_Player); +} + + + + + +bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) +{ + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != NULL) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::ClosedByPlayer(a_Player, a_CanRefuse); + return true; } @@ -916,20 +1002,20 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon cChestWindow::~cChestWindow() { // Send out the chest-close packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType()); - m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cDropSpenserWindow: cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : - cWindow(wtDropSpenser, "Dropspenser") + cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this)); @@ -941,7 +1027,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cEnderChestWindow: cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : @@ -956,7 +1042,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); // Send out the chest-open packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST); @@ -971,14 +1057,15 @@ cEnderChestWindow::~cEnderChestWindow() // Send out the chest-close packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST); - m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + // Play the closing sound + m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHopperWindow: cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) : @@ -994,7 +1081,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFurnaceWindow: cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : |