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-rw-r--r--src/UI/Window.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 4731f282b..8f4913030 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -9,6 +9,7 @@
#include "../Entities/Pickup.h"
#include "../Inventory.h"
#include "../Items/ItemHandler.h"
+#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
@@ -841,6 +842,36 @@ void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
////////////////////////////////////////////////////////////////////////////////
+// cBeaconWindow:
+
+cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
+ cWindow(wtBeacon, "Beacon"),
+ m_Beacon(a_Beacon)
+{
+ m_ShouldDistributeToHotbarFirst = true;
+ m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
+{
+ super::OpenedByPlayer(a_Player);
+
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
+ a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cEnchantingWindow:
cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :