diff options
Diffstat (limited to '')
-rw-r--r-- | src/UI/SlotArea.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 84e6efb77..5c00c918e 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -543,7 +543,7 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction return; } - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); + Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); UpdateRecipe(a_Player); } @@ -558,7 +558,7 @@ void cSlotAreaCrafting::DblClicked(cPlayer & a_Player, int a_SlotNum) // Dbl-clicking the crafting result slot shouldn't collect items to hand return; } - super::DblClicked(a_Player, a_SlotNum); + Super::DblClicked(a_Player, a_SlotNum); } @@ -590,7 +590,7 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player) void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) { // Update the recipe after setting the slot, if the slot is not the result slot: - super::SetSlot(a_SlotNum, a_Player, a_Item); + Super::SetSlot(a_SlotNum, a_Player, a_Item); if (a_SlotNum != 0) { UpdateRecipe(a_Player); @@ -799,7 +799,7 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); if (a_SlotNum != 2) { - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); + Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); UpdateResult(a_Player); return; } @@ -895,7 +895,7 @@ void cSlotAreaAnvil::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem { if (a_SlotNum != 2) { - super::ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + Super::ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); UpdateResult(a_Player); return; } @@ -1052,7 +1052,7 @@ bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player) void cSlotAreaAnvil::OnPlayerRemoved(cPlayer & a_Player) { TossItems(a_Player, 0, 2); - super::OnPlayerRemoved(a_Player); + Super::OnPlayerRemoved(a_Player); } @@ -1580,7 +1580,7 @@ void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Playe void cSlotAreaEnchanting::OnPlayerAdded(cPlayer & a_Player) { - super::OnPlayerAdded(a_Player); + Super::OnPlayerAdded(a_Player); UpdateResult(a_Player); } @@ -1593,7 +1593,7 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) // Toss the item in the enchanting slot, as well as lapis TossItems(a_Player, 0, m_NumSlots); - super::OnPlayerRemoved(a_Player); + Super::OnPlayerRemoved(a_Player); } @@ -1602,7 +1602,7 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) void cSlotAreaEnchanting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) { - super::SetSlot(a_SlotNum, a_Player, a_Item); + Super::SetSlot(a_SlotNum, a_Player, a_Item); UpdateResult(a_Player); } @@ -1878,7 +1878,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a return; } - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); + Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); } @@ -2056,7 +2056,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct { HandleBrewedItem(a_Player, Slot); } - super::ShiftClicked(a_Player, a_SlotNum, Slot); + Super::ShiftClicked(a_Player, a_SlotNum, Slot); break; } default: @@ -2079,7 +2079,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct case caShiftLeftClick: case caShiftRightClick: { - super::ShiftClicked(a_Player, a_SlotNum, Slot); + Super::ShiftClicked(a_Player, a_SlotNum, Slot); break; } default: @@ -2102,7 +2102,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct case caShiftLeftClick: case caShiftRightClick: { - super::ShiftClicked(a_Player, a_SlotNum, Slot); + Super::ShiftClicked(a_Player, a_SlotNum, Slot); break; } default: @@ -2117,7 +2117,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct } } - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); + Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); } @@ -2296,7 +2296,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc } // Survival inventory and all other windows' inventory has the same handling as normal slot areas - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); + Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); return; } @@ -2469,7 +2469,7 @@ bool cSlotAreaArmor::CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item) // cSlotAreaItemGrid: cSlotAreaItemGrid::cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow) : - super(a_ItemGrid.GetNumSlots(), a_ParentWindow), + Super(a_ItemGrid.GetNumSlots(), a_ParentWindow), m_ItemGrid(a_ItemGrid) { m_ItemGrid.AddListener(*this); |