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-rw-r--r--src/UI/SlotArea.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 24c9bfb03..3729e8dc3 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -730,7 +730,6 @@ void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player)
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
cRoot::Get()->GetCraftingRecipes()->GetRecipe(a_Player, Grid, Recipe);
SetSlot(0, a_Player, Recipe.GetResult());
- m_ParentWindow.SendSlot(a_Player, this, 0);
}
@@ -1136,7 +1135,9 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
}
}
- // TODO: Add enchantments.
+ // Add the enchantments from the sacrifice to the target
+ int EnchantmentCost = Input.AddEnchantmentsFromItem(SecondInput);
+ NeedExp += EnchantmentCost;
}
}
@@ -1166,8 +1167,6 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
Input.m_CustomName = RepairedItemName;
}
- // TODO: Add enchantment exp cost.
-
m_MaximumCost = RepairCost + NeedExp;
if (NeedExp < 0)
@@ -2522,6 +2521,8 @@ void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem
}
itr->second[static_cast<size_t>(a_SlotNum)] = a_Item;
+
+ m_ParentWindow.SendSlot(a_Player, this, a_SlotNum);
}