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-rw-r--r--src/UI/BrewingstandWindow.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/UI/BrewingstandWindow.cpp b/src/UI/BrewingstandWindow.cpp
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index 000000000..2f1f3c97d
--- /dev/null
+++ b/src/UI/BrewingstandWindow.cpp
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+
+// BrewingstandWindow.cpp
+
+// Representing the UI window for the brewing stand block
+
+#include "Globals.h"
+#include "BrewingstandWindow.h"
+#include "SlotArea.h"
+#include "../BrewingRecipes.h"
+#include "../Root.h"
+
+
+
+
+
+cBrewingstandWindow::cBrewingstandWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandEntity * a_Brewingstand) :
+ cWindow(wtBrewery, "Brewingstand")
+{
+ m_SlotAreas.push_back(new cSlotAreaBrewingstand(a_Brewingstand, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cBrewingstandWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Brewing stand Area
+ if ((a_Slot >= 0) && (a_Slot < 3))
+ {
+ // Bottle slots
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Ingredient slot
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+ }
+ else
+ {
+ cBrewingRecipes * BR = cRoot::Get()->GetBrewingRecipes();
+ if ((BR->IsBottle(a_ItemStack)) || (BR->IsIngredient(a_ItemStack)))
+ {
+ AreasInOrder.push_back(m_SlotAreas[0]); /* brewing stand Area */
+ }
+ else if (a_ClickedArea == m_SlotAreas[1])
+ {
+ // Inventory Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ }
+ else
+ {
+ // Hotbar Area
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ }
+
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}