diff options
Diffstat (limited to 'src/UI/BrewingstandWindow.cpp')
-rw-r--r-- | src/UI/BrewingstandWindow.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/UI/BrewingstandWindow.cpp b/src/UI/BrewingstandWindow.cpp new file mode 100644 index 000000000..2f1f3c97d --- /dev/null +++ b/src/UI/BrewingstandWindow.cpp @@ -0,0 +1,70 @@ + +// BrewingstandWindow.cpp + +// Representing the UI window for the brewing stand block + +#include "Globals.h" +#include "BrewingstandWindow.h" +#include "SlotArea.h" +#include "../BrewingRecipes.h" +#include "../Root.h" + + + + + +cBrewingstandWindow::cBrewingstandWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandEntity * a_Brewingstand) : + cWindow(wtBrewery, "Brewingstand") +{ + m_SlotAreas.push_back(new cSlotAreaBrewingstand(a_Brewingstand, *this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +void cBrewingstandWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) +{ + cSlotAreas AreasInOrder; + + if (a_ClickedArea == m_SlotAreas[0]) + { + // Brewing stand Area + if ((a_Slot >= 0) && (a_Slot < 3)) + { + // Bottle slots + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); + } + else + { + // Ingredient slot + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + } + else + { + cBrewingRecipes * BR = cRoot::Get()->GetBrewingRecipes(); + if ((BR->IsBottle(a_ItemStack)) || (BR->IsIngredient(a_ItemStack))) + { + AreasInOrder.push_back(m_SlotAreas[0]); /* brewing stand Area */ + } + else if (a_ClickedArea == m_SlotAreas[1]) + { + // Inventory Area + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + } + else + { + // Hotbar Area + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + } + + super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } +} |