summaryrefslogtreecommitdiffstats
path: root/src/Simulator
diff options
context:
space:
mode:
Diffstat (limited to 'src/Simulator')
-rw-r--r--src/Simulator/DelayedFluidSimulator.h12
-rw-r--r--src/Simulator/FireSimulator.h8
-rw-r--r--src/Simulator/FloodyFluidSimulator.h4
-rw-r--r--src/Simulator/FluidSimulator.h4
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp16
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h10
-rw-r--r--src/Simulator/NoopFluidSimulator.h6
-rw-r--r--src/Simulator/NoopRedstoneSimulator.h8
-rw-r--r--src/Simulator/SandSimulator.h10
-rw-r--r--src/Simulator/VanillaFluidSimulator.h4
-rw-r--r--src/Simulator/VaporizeFluidSimulator.h6
11 files changed, 44 insertions, 44 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h
index 8a6c26c7a..cf74274cb 100644
--- a/src/Simulator/DelayedFluidSimulator.h
+++ b/src/Simulator/DelayedFluidSimulator.h
@@ -53,11 +53,11 @@ class cDelayedFluidSimulator :
public:
cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
- // cSimulator overrides:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
- virtual void Simulate(float a_Dt) override;
- virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
- virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
+ // cSimulator /*override*/s:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) /*override*/;
+ virtual void Simulate(float a_Dt) /*override*/;
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) /*override*/;
+ virtual cFluidSimulatorData * CreateChunkData(void) /*override*/ { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
protected:
@@ -73,7 +73,7 @@ protected:
| adding blocks here ^ | ^ simulating here
*/
- /// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
+ /// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants /*override*/ this method to provide custom simulation.
virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0;
} ;
diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h
index 9ccc3ef4f..1174adf5c 100644
--- a/src/Simulator/FireSimulator.h
+++ b/src/Simulator/FireSimulator.h
@@ -22,10 +22,10 @@ public:
cFireSimulator(cWorld & a_World, cIniFile & a_IniFile);
~cFireSimulator();
- virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
- virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
+ virtual void Simulate(float a_Dt) /*override*/ { UNUSED(a_Dt);} // not used
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) /*override*/;
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) /*override*/;
static bool IsFuel (BLOCKTYPE a_BlockType);
static bool DoesBurnForever(BLOCKTYPE a_BlockType);
@@ -44,7 +44,7 @@ protected:
int m_ReplaceFuelChance;
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) /*override*/;
/// Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels
int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 8e1be5e6b..c12dbd868 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -35,8 +35,8 @@ protected:
NIBBLETYPE m_Falloff;
int m_NumNeighborsForSource;
- // cDelayedFluidSimulator overrides:
- virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override;
+ // cDelayedFluidSimulator /*override*/s:
+ virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) /*override*/;
/** Checks tributaries, if not fed, decreases the block's level and returns true. */
bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta);
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h
index 672b740a2..dcfa05782 100644
--- a/src/Simulator/FluidSimulator.h
+++ b/src/Simulator/FluidSimulator.h
@@ -43,8 +43,8 @@ class cFluidSimulator :
public:
cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
- // cSimulator overrides:
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
+ // cSimulator /*override*/s:
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) /*override*/;
/// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard)
virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 7b3a2c2fa..c0a5f864f 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -846,7 +846,7 @@ void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_Rel
public:
cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
- virtual bool Item(cRedstonePoweredEntity * a_DropSpenser) override
+ virtual bool Item(cRedstonePoweredEntity * a_DropSpenser) /*override*/
{
a_DropSpenser->SetRedstonePower(m_IsPowered);
return false;
@@ -947,7 +947,7 @@ void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_RelBlockX, int a_Re
public:
cSetPowerToCommandBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
- virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
+ virtual bool Item(cCommandBlockEntity * a_CommandBlock) /*override*/
{
a_CommandBlock->SetRedstonePower(m_IsPowered);
return false;
@@ -1037,7 +1037,7 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl
public:
cSetPowerToNoteBlock() {}
- virtual bool Item(cRedstonePoweredEntity * a_NoteBlock) override
+ virtual bool Item(cRedstonePoweredEntity * a_NoteBlock) /*override*/
{
a_NoteBlock->SetRedstonePower(true);
return false;
@@ -1129,7 +1129,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
{
}
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
@@ -1197,7 +1197,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
{
}
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
@@ -1265,7 +1265,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
{
}
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
@@ -1405,7 +1405,7 @@ void cIncrementalRedstoneSimulator::HandleTrappedChest(int a_RelBlockX, int a_Re
{
}
- virtual bool Item(cChestEntity * a_Chest) override
+ virtual bool Item(cChestEntity * a_Chest) /*override*/
{
ASSERT(a_Chest->GetBlockType() == E_BLOCK_TRAPPED_CHEST);
m_NumberOfPlayers = a_Chest->GetNumberOfPlayers();
@@ -1455,7 +1455,7 @@ void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlo
{
}
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
cBoundingBox bbWire(m_X, m_X + 1, m_Y, m_Y + 0.1, m_Z, m_Z + 1);
cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index 79740a8f6..3a3945d23 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -19,10 +19,10 @@ public:
cIncrementalRedstoneSimulator(cWorld & a_World);
~cIncrementalRedstoneSimulator();
- virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
- virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override { return IsRedstone(a_BlockType); }
- virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void Simulate(float a_Dt) /*override*/ { UNUSED(a_Dt);} // not used
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) /*override*/;
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) /*override*/ { return IsRedstone(a_BlockType); }
+ virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) /*override*/;
enum eRedstoneDirection
{
@@ -82,7 +82,7 @@ private:
SimulatedPlayerToggleableList * m_SimulatedPlayerToggleableBlocks;
RepeatersDelayList * m_RepeatersDelayList;
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); }
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) /*override*/ { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); }
void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = NULL);
cChunk * m_Chunk;
diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h
index 9fe2f9040..1a616f416 100644
--- a/src/Simulator/NoopFluidSimulator.h
+++ b/src/Simulator/NoopFluidSimulator.h
@@ -26,15 +26,15 @@ public:
{
}
- // cSimulator overrides:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
+ // cSimulator /*override*/s:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) /*override*/
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Chunk);
}
- virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);}
+ virtual void Simulate(float a_Dt) /*override*/ { UNUSED(a_Dt);}
} ;
diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h
index f9ed47982..43b694db8 100644
--- a/src/Simulator/NoopRedstoneSimulator.h
+++ b/src/Simulator/NoopRedstoneSimulator.h
@@ -20,16 +20,16 @@ public:
// ~cRedstoneNoopSimulator();
- virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
- virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override
+ virtual void Simulate(float a_Dt) /*override*/ { UNUSED(a_Dt);} // not used
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) /*override*/
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
- virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; }
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
+ virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) /*override*/ { return false; }
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) /*override*/
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h
index 1262f2792..c6a54ee02 100644
--- a/src/Simulator/SandSimulator.h
+++ b/src/Simulator/SandSimulator.h
@@ -14,10 +14,10 @@ class cSandSimulator :
public:
cSandSimulator(cWorld & a_World, cIniFile & a_IniFile);
- // cSimulator overrides:
- virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
- virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
+ // cSimulator /*override*/s:
+ virtual void Simulate(float a_Dt) /*override*/ { UNUSED(a_Dt);} // not used
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) /*override*/;
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) /*override*/;
/// Returns true if a falling-able block can start falling through the specified block type
static bool CanStartFallingThrough(BLOCKTYPE a_BlockType);
@@ -46,7 +46,7 @@ protected:
int m_TotalBlocks; // Total number of blocks currently in the queue for simulating
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) /*override*/;
/// Performs the instant fall of the block - removes it from top, Finishes it at the bottom
void DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
diff --git a/src/Simulator/VanillaFluidSimulator.h b/src/Simulator/VanillaFluidSimulator.h
index 89a56ca14..964b5b466 100644
--- a/src/Simulator/VanillaFluidSimulator.h
+++ b/src/Simulator/VanillaFluidSimulator.h
@@ -29,8 +29,8 @@ public:
cVanillaFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
protected:
- // cFloodyFluidSimulator overrides:
- virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override;
+ // cFloodyFluidSimulator /*override*/s:
+ virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) /*override*/;
/** Recursively calculates the minimum number of blocks needed to descend a level. */
int CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, Direction a_Dir, unsigned a_Iteration = 0);
diff --git a/src/Simulator/VaporizeFluidSimulator.h b/src/Simulator/VaporizeFluidSimulator.h
index c8eb7802b..e1c345672 100644
--- a/src/Simulator/VaporizeFluidSimulator.h
+++ b/src/Simulator/VaporizeFluidSimulator.h
@@ -24,9 +24,9 @@ class cVaporizeFluidSimulator :
public:
cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
- // cSimulator overrides:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
- virtual void Simulate(float a_Dt) override;
+ // cSimulator /*override*/s:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) /*override*/;
+ virtual void Simulate(float a_Dt) /*override*/;
} ;