diff options
Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 26 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 2 |
3 files changed, 21 insertions, 9 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 3d2170e44..bc5158d95 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -20,7 +20,7 @@ bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ) { ASSERT(a_RelZ >= 0); - ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks)); + ASSERT(a_RelZ < static_cast<int>(ARRAYCOUNT(m_Blocks))); cCoordWithIntVector & Blocks = m_Blocks[a_RelZ]; int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 4967c83f9..26712e6e6 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -334,21 +334,33 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++) { BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_Chunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta)) + int X = a_RelX + gNeighborCoords[i].x; + int Z = a_RelZ + gNeighborCoords[i].z; + + cChunkPtr Neighbour = a_Chunk->GetRelNeighborChunkAdjustCoords(X, Z); + if (Neighbour == NULL) { - // Neighbor not accessible, ignore it continue; } + BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z); + if (!IsFuel(BlockType)) { continue; } + + if (BlockType == E_BLOCK_TNT) + { + int AbsX = X + Neighbour->GetPosX() * cChunkDef::Width; + int AbsZ = Z + Neighbour->GetPosZ() * cChunkDef::Width; + + m_World.SpawnPrimedTNT(AbsX, a_RelY + gNeighborCoords[i].y, AbsZ, 0); + Neighbour->SetBlock(X, a_RelY + gNeighborCoords[i].y, Z, E_BLOCK_AIR, 0); + return; + } + bool ShouldReplaceFuel = (m_World.GetTickRandomNumber(MAX_CHANCE_REPLACE_FUEL) < m_ReplaceFuelChance); - a_Chunk->UnboundedRelSetBlock( - a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, - ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0 - ); + Neighbour->SetBlock(X, a_RelY + gNeighborCoords[i].y, Z, ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0); } // for i - Coords[] } diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index f377b0aa7..ca2ef4b1a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -838,7 +838,7 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_ if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom + m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); } } |