diff options
Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 12 | ||||
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 14 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h | 4 | ||||
-rw-r--r-- | src/Simulator/NoopFluidSimulator.h | 6 | ||||
-rw-r--r-- | src/Simulator/NoopRedstoneSimulator.h | 6 | ||||
-rw-r--r-- | src/Simulator/RedstoneSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.cpp | 20 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/Simulator.cpp | 31 | ||||
-rw-r--r-- | src/Simulator/Simulator.h | 4 | ||||
-rw-r--r-- | src/Simulator/SimulatorManager.cpp | 4 | ||||
-rw-r--r-- | src/Simulator/SimulatorManager.h | 2 | ||||
-rw-r--r-- | src/Simulator/VaporizeFluidSimulator.cpp | 16 | ||||
-rw-r--r-- | src/Simulator/VaporizeFluidSimulator.h | 2 |
17 files changed, 63 insertions, 68 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index d21e8dc6d..c3e262dec 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -78,9 +78,9 @@ cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Flu -void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +void cDelayedFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk) { - if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + if ((a_Block.y < 0) || (a_Block.y >= cChunkDef::Height)) { // Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1) return; @@ -91,9 +91,9 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, return; } - int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); + int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width; + BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ); if (BlockType != m_FluidBlock) { return; @@ -104,7 +104,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum]; // Add, if not already present: - if (!Slot.Add(RelX, a_BlockY, RelZ)) + if (!Slot.Add(RelX, a_Block.y, RelZ)) { return; } diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index 62efb717e..78619a608 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -54,7 +54,7 @@ public: cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay); // cSimulator overrides: - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override; virtual void Simulate(float a_Dt) override; virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); } diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 55dd7008b..45969bd0a 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -218,16 +218,16 @@ bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType) -void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +void cFireSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk) { if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } - int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); + int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width; + BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ); if (!IsAllowedBlock(BlockType)) { return; @@ -237,15 +237,15 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * cFireSimulatorChunkData & ChunkData = a_Chunk->GetFireSimulatorData(); for (cCoordWithIntList::iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr) { - if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) + if ((itr->x == RelX) && (itr->y == a_Block.y) && (itr->z == RelZ)) { // Already present, skip adding return; } } // for itr - ChunkData[] - FLOG("FS: Adding block {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ); - ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, 100)); + FLOG("FS: Adding block {%d, %d, %d}", a_Block.x, a_Block.y, a_Block.z); + ChunkData.push_back(cCoordWithInt(RelX, a_Block.y, RelZ, 100)); } diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index 5c926e6ea..bbfeb045e 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -43,7 +43,7 @@ protected: int m_ReplaceFuelChance; - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override; /** Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels */ int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 8d712824f..d24b6aa9b 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -325,7 +325,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i // Spread: FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); - m_World.GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, a_NearChunk); + m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk); HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); } diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h index a869b3489..e00db39b5 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h @@ -31,9 +31,9 @@ public: return IsRedstone(a_BlockType); } - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override { - m_Data.WakeUp({ a_BlockX, a_BlockY, a_BlockZ }); + m_Data.WakeUp(a_Block); } /** Returns if a block is a mechanism (something that accepts power and does something) diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h index a237e960b..11bbf061d 100644 --- a/src/Simulator/NoopFluidSimulator.h +++ b/src/Simulator/NoopFluidSimulator.h @@ -27,11 +27,9 @@ public: } // cSimulator overrides: - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override { - UNUSED(a_BlockX); - UNUSED(a_BlockY); - UNUSED(a_BlockZ); + UNUSED(a_Block); UNUSED(a_Chunk); } virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index a5d9e9448..d9e8e00f5 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -27,11 +27,9 @@ public: UNUSED(a_Chunk); } virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; } - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override { - UNUSED(a_BlockX); - UNUSED(a_BlockY); - UNUSED(a_BlockZ); + UNUSED(a_Block); UNUSED(a_Chunk); } diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index cee43db60..2f6b32398 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -33,7 +33,7 @@ public: virtual void Simulate(float a_Dt) = 0; virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) = 0; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) = 0; virtual cRedstoneSimulatorChunkData * CreateChunkData() = 0; diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 6b1219edb..01e699b49 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -60,11 +60,11 @@ void cSandSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, Pos.x, Pos.y, Pos.z, ItemTypeToString(BlockType).c_str(), ItemTypeToString(BlockBelow).c_str() ); */ - cFallingBlock * FallingBlock = new cFallingBlock(Pos, BlockType, a_Chunk->GetMeta(itr->x, itr->y, itr->z)); - if (!FallingBlock->Initialize(m_World)) + + auto FallingBlock = cpp14::make_unique<cFallingBlock>(Pos, BlockType, a_Chunk->GetMeta(itr->x, itr->y, itr->z)); + auto FallingBlockPtr = FallingBlock.get(); + if (!FallingBlockPtr->Initialize(std::move(FallingBlock), m_World)) { - delete FallingBlock; - FallingBlock = nullptr; continue; } a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0); @@ -101,15 +101,15 @@ bool cSandSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType) -void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +void cSandSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk) { if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } - int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; - if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, a_BlockY, RelZ))) + int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width; + if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, a_Block.y, RelZ))) { return; } @@ -118,14 +118,14 @@ void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * cSandSimulatorChunkData & ChunkData = a_Chunk->GetSandSimulatorData(); for (cSandSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr) { - if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) + if ((itr->x == RelX) && (itr->y == a_Block.y) && (itr->z == RelZ)) { return; } } m_TotalBlocks += 1; - ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ)); + ChunkData.push_back(cCoordWithInt(RelX, a_Block.y, RelZ)); } diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h index cda26775e..cee0a85e6 100644 --- a/src/Simulator/SandSimulator.h +++ b/src/Simulator/SandSimulator.h @@ -59,7 +59,7 @@ protected: int m_TotalBlocks; // Total number of blocks currently in the queue for simulating - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override; /** Performs the instant fall of the block - removes it from top, Finishes it at the bottom */ void DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp index 7d3ce7851..9dbdd6a07 100644 --- a/src/Simulator/Simulator.cpp +++ b/src/Simulator/Simulator.cpp @@ -18,20 +18,20 @@ -void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +void cSimulator::WakeUp(Vector3i a_Block, cChunk * a_Chunk) { - AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); - AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ)); - AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ)); - AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1)); - AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1)); - if (a_BlockY > 0) + AddBlock(a_Block, a_Chunk); + AddBlock(a_Block + Vector3i(-1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x - 1, a_Block.z)); + AddBlock(a_Block + Vector3i( 1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x + 1, a_Block.z)); + AddBlock(a_Block + Vector3i(0, 0, -1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z - 1)); + AddBlock(a_Block + Vector3i(0, 0, 1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z + 1)); + if (a_Block.y > 0) { - AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk); + AddBlock(a_Block + Vector3i(0, -1, 0), a_Chunk); } - if (a_BlockY < cChunkDef::Height - 1) + if (a_Block.y < cChunkDef::Height - 1) { - AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk); + AddBlock(a_Block + Vector3i(0, 1, 0), a_Chunk); } } @@ -47,12 +47,11 @@ void cSimulator::WakeUpArea(const cCuboid & a_Area) area.ClampY(0, cChunkDef::Height - 1); // Add all blocks, in a per-chunk manner: - int chunkStartX, chunkStartZ, chunkEndX, chunkEndZ; - cChunkDef::BlockToChunk(area.p1.x, area.p1.z, chunkStartX, chunkStartZ); - cChunkDef::BlockToChunk(area.p2.x, area.p2.z, chunkEndX, chunkEndZ); - for (int cz = chunkStartZ; cz <= chunkEndZ; ++cz) + cChunkCoords ChunkStart = cChunkDef::BlockToChunk(area.p1); + cChunkCoords ChunkEnd = cChunkDef::BlockToChunk(area.p2); + for (int cz = ChunkStart.m_ChunkZ; cz <= ChunkEnd.m_ChunkZ; ++cz) { - for (int cx = chunkStartX; cx <= chunkEndX; ++cx) + for (int cx = ChunkStart.m_ChunkX; cx <= ChunkEnd.m_ChunkX; ++cx) { m_World.DoWithChunk(cx, cz, [this, &area](cChunk & a_CBChunk) -> bool { @@ -73,7 +72,7 @@ void cSimulator::WakeUpArea(const cCuboid & a_Area) { for (int x = startX; x <= endX; ++x) { - AddBlock(x, y, z, &a_CBChunk); + AddBlock({x, y, z}, &a_CBChunk); } // for x } // for z } // for y diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index ef0a3bf68..669680693 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -39,7 +39,7 @@ public: } /** Called when a block changes */ - void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); + void WakeUp(Vector3i a_Block, cChunk * a_Chunk); /** Does the same processing as WakeUp, but for all blocks within the specified area. Has better performance than calling WakeUp for each block individually, due to neighbor-checking. @@ -55,7 +55,7 @@ protected: friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up /** Called to simulate a new block */ - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) = 0; cWorld & m_World; } ; diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp index 78c02fc07..a2740f707 100644 --- a/src/Simulator/SimulatorManager.cpp +++ b/src/Simulator/SimulatorManager.cpp @@ -58,11 +58,11 @@ void cSimulatorManager::SimulateChunk(std::chrono::milliseconds a_Dt, int a_Chun -void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +void cSimulatorManager::WakeUp(Vector3i a_Block, cChunk * a_Chunk) { for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { - itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); + itr->first->WakeUp(a_Block, a_Chunk); } } diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h index daa949157..98a60b4ee 100644 --- a/src/Simulator/SimulatorManager.h +++ b/src/Simulator/SimulatorManager.h @@ -36,7 +36,7 @@ public: void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk); /* Called when a single block changes, wakes all simulators up for the block and its face-neighbors. */ - void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); + void WakeUp(Vector3i a_Block, cChunk * a_Chunk); /** Does the same processing as WakeUp, but for all blocks within the specified area. Has better performance than calling WakeUp for each block individually, due to neighbor-checking. diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index 1d2db58fb..c023f88c9 100644 --- a/src/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp @@ -20,26 +20,26 @@ cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_F -void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +void cVaporizeFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk) { if (a_Chunk == nullptr) { return; } - int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); + int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width; + BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ); if ( (BlockType == m_FluidBlock) || (BlockType == m_StationaryFluidBlock) ) { - a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0); + a_Chunk->SetBlock(RelX, a_Block.y, RelZ, E_BLOCK_AIR, 0); a_Chunk->BroadcastSoundEffect( "block.fire.extinguish", - static_cast<double>(a_BlockX), - static_cast<double>(a_BlockY), - static_cast<double>(a_BlockZ), + static_cast<double>(a_Block.x), + static_cast<double>(a_Block.y), + static_cast<double>(a_Block.z), 1.0f, 0.6f ); diff --git a/src/Simulator/VaporizeFluidSimulator.h b/src/Simulator/VaporizeFluidSimulator.h index 8076972a8..7a7006309 100644 --- a/src/Simulator/VaporizeFluidSimulator.h +++ b/src/Simulator/VaporizeFluidSimulator.h @@ -25,7 +25,7 @@ public: cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid); // cSimulator overrides: - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override; virtual void Simulate(float a_Dt) override; } ; |