diff options
Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 4 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 8 | ||||
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 4 | ||||
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/FluidSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.inc | 20 | ||||
-rw-r--r-- | src/Simulator/NoopRedstoneSimulator.h | 5 | ||||
-rw-r--r-- | src/Simulator/RedstoneSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.cpp | 5 | ||||
-rw-r--r-- | src/Simulator/Simulator.cpp | 7 | ||||
-rw-r--r-- | src/Simulator/VaporizeFluidSimulator.cpp | 2 |
11 files changed, 44 insertions, 17 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 59ea51aa0..dc8dffe2d 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -55,7 +55,7 @@ cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay cDelayedFluidSimulatorChunkData::~cDelayedFluidSimulatorChunkData() { delete[] m_Slots; - m_Slots = NULL; + m_Slots = nullptr; } @@ -86,7 +86,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, return; } - if ((a_Chunk == NULL) || !a_Chunk->IsValid()) + if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 7ae84af7b..75ebefcf7 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -220,7 +220,7 @@ bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType) void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - if ((a_Chunk == NULL) || !a_Chunk->IsValid()) + if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } @@ -333,7 +333,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int int a_PosX = x + a_Chunk->GetPosX() * cChunkDef::Width; int a_PosZ = z + a_Chunk->GetPosZ() * cChunkDef::Width; - if (cRoot::Get()->GetPluginManager()->CallHookBlockSpread(&m_World, a_PosX, y, a_PosZ, ssFireSpread)) + if (cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, a_PosX, y, a_PosZ, ssFireSpread)) { return; } @@ -359,7 +359,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel int Z = a_RelZ + gNeighborCoords[i].z; cChunkPtr Neighbour = a_Chunk->GetRelNeighborChunkAdjustCoords(X, Z); - if (Neighbour == NULL) + if (Neighbour == nullptr) { continue; } @@ -382,7 +382,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel } bool ShouldReplaceFuel = (m_World.GetTickRandomNumber(MAX_CHANCE_REPLACE_FUEL) < m_ReplaceFuelChance); - if (ShouldReplaceFuel && !cRoot::Get()->GetPluginManager()->CallHookBlockSpread(&m_World, AbsX, Y, AbsZ, ssFireSpread)) + if (ShouldReplaceFuel && !cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, AbsX, Y, AbsZ, ssFireSpread)) { Neighbour->SetBlock(X, Y, Z, E_BLOCK_FIRE, 0); } diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index b839aa746..e95ef216d 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -220,7 +220,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ASSERT(a_NewMeta > 0); // Source blocks aren't spread a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid())) + if ((a_NearChunk == nullptr) || (!a_NearChunk->IsValid())) { // Chunk not available return; @@ -297,7 +297,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ChunkInterface, m_World, PluginInterface, - NULL, + nullptr, BlockX, a_RelY, BlockZ diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 58501326f..9c8453d04 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -178,7 +178,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a } delete Pos; - Pos = NULL; + Pos = nullptr; } if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z)) diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h index 0877a7bf1..d65a8e78b 100644 --- a/src/Simulator/FluidSimulator.h +++ b/src/Simulator/FluidSimulator.h @@ -51,7 +51,7 @@ public: virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); /// Creates a ChunkData object for the simulator to use. The simulator returns the correct object type. - virtual cFluidSimulatorData * CreateChunkData(void) { return NULL; } + virtual cFluidSimulatorData * CreateChunkData(void) { return nullptr; } bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); } bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); } diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc index 6fda9824c..2d03584e2 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.inc +++ b/src/Simulator/IncrementalRedstoneSimulator.inc @@ -27,6 +27,11 @@ public: { } ~cIncrementalRedstoneSimulator(); + + virtual cRedstoneSimulatorChunkData * CreateChunkData() override + { + return new cIncrementalRedstoneSimulatorChunkData; + } virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) override; @@ -77,7 +82,7 @@ private: }; class cIncrementalRedstoneSimulatorChunkData : - cRedstoneSimulatorChunkData + public cRedstoneSimulatorChunkData { public: /// Per-chunk data for the simulator, specified individual chunks to simulate @@ -408,7 +413,12 @@ void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid // Checking only when a block is changed, as opposed to every tick, also improves performance - PoweredBlocksList & PoweredBlocks = ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_PoweredBlocks; + cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData * SimulatorChunkData = ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData()); + if (SimulatorChunkData == NULL) + { + return; + } + PoweredBlocksList & PoweredBlocks = SimulatorChunkData->m_PoweredBlocks; for (typename PoweredBlocksList::iterator itr = PoweredBlocks.begin(); itr != PoweredBlocks.end();) { if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) @@ -554,6 +564,11 @@ template <class ChunkType, class WorldType, template <BLOCKTYPE block> class Get void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) { m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData(); + if (m_RedstoneSimulatorChunkData == NULL) + { + m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData(); + a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData); + } if (m_RedstoneSimulatorChunkData->m_ChunkData.empty() && ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_QueuedChunkData.empty()) { return; @@ -1986,7 +2001,6 @@ bool cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, // Check if western(left) neighbor is a powered on repeater who is facing us if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) { - NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3; if ((OtherRepeaterDir & 0x03) == 0x1) { return true; diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index 88e141e85..832b26dfc 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -36,5 +36,10 @@ public: UNUSED(a_BlockZ); UNUSED(a_Chunk); } + + virtual cRedstoneSimulatorChunkData * CreateChunkData() override + { + return nullptr; + } } ; diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index f6d36f869..6104d39b4 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -24,5 +24,7 @@ public: super(a_World) { } + + virtual cRedstoneSimulatorChunkData * CreateChunkData() = 0; } ; diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index e8887ce59..dfbd3e458 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -7,7 +7,7 @@ #include "../Defines.h" #include "../Entities/FallingBlock.h" #include "../Chunk.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" @@ -94,7 +94,7 @@ bool cSandSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType) void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - if ((a_Chunk == NULL) || !a_Chunk->IsValid()) + if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } @@ -160,6 +160,7 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType) case E_BLOCK_FIRE: case E_BLOCK_FLOWER_POT: case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_IRON_TRAPDOOR: case E_BLOCK_LAVA: case E_BLOCK_LEVER: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp index d26702166..29a1132ad 100644 --- a/src/Simulator/Simulator.cpp +++ b/src/Simulator/Simulator.cpp @@ -8,6 +8,11 @@ #include "Simulator.inc" -#pragma clang diagnostic ignored "-Wweak-template-vtables" +#ifdef __clang__ + #pragma clang diagnostic ignored "-Wweak-template-vtables" +#endif // __clang__ + template class cSimulator<cChunk, cWorld>; + + diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index 484cac334..119742346 100644 --- a/src/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp @@ -22,7 +22,7 @@ cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_F void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - if (a_Chunk == NULL) + if (a_Chunk == nullptr) { return; } |