diff options
Diffstat (limited to '')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 4 | ||||
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 10 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 14 | ||||
-rw-r--r-- | src/Simulator/NoopFluidSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/NoopRedstoneSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/Simulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/VaporizeFluidSimulator.cpp | 2 |
10 files changed, 21 insertions, 21 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 884069b21..59ea51aa0 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -131,7 +131,7 @@ void cDelayedFluidSimulator::Simulate(float a_Dt) void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) -{ +{ void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum]; diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index c81500741..fe59f6dd6 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -50,7 +50,7 @@ class cDelayedFluidSimulator : { typedef cFluidSimulator super; -public: +public: cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay); // cSimulator overrides: diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 1ad4f2654..9433a8c68 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -306,14 +306,14 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int // No need to check the coords for equality with the parent block, // it cannot catch fire anyway (because it's not an air block) - if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) + if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) { continue; } // Start the fire in the neighbor {x, y, z} /* - FLOG("FS: Trying to start fire at {%d, %d, %d}.", + FLOG("FS: Trying to start fire at {%d, %d, %d}.", x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width ); */ diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index d8de19871..2c5c4b658 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -48,7 +48,7 @@ cFloodyFluidSimulator::cFloodyFluidSimulator( void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - FLOG("Simulating block {%d, %d, %d}: block %d, meta %d", + FLOG("Simulating block {%d, %d, %d}: block %d, meta %d", a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ, a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ), a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ) @@ -248,7 +248,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Lava flowing into water, change to stone / cobblestone based on direction: BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE; - FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", + FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); @@ -264,7 +264,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Water flowing into lava, change to cobblestone / obsidian based on dest block: BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE; - FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", + FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); @@ -296,8 +296,8 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ChunkInterface, m_World, PluginInterface, - NULL, - BlockX, + NULL, + BlockX, a_RelY, BlockZ ); diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 0d4815c00..6249e0cdd 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -59,7 +59,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, // Use that Chunk pointer to get a relative position int RelX = 0; - int RelZ = 0; + int RelZ = 0; BLOCKTYPE Block; NIBBLETYPE Meta; @@ -821,7 +821,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ +{ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; @@ -1518,7 +1518,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, in return true; } } - return false; + return false; } @@ -1616,7 +1616,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_Rel bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta) -{ +{ switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata { // If the repeater is looking up or down (If parallel to the Z axis) @@ -1648,14 +1648,14 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB // Check if southern(down) neighbor is a powered on repeater who is facing us BLOCKTYPE Block = 0; if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) - { + { NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1) & 0x3; if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked } // Check if northern(up) neighbor is a powered on repeater who is facing us if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) - { + { NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1) & 0x3; if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked } @@ -2082,7 +2082,7 @@ bool cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, in } // Self not in list, add self to list - sRepeatersDelayList RC; + sRepeatersDelayList RC; RC.a_RelBlockPos = Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h index 9113aec3c..9fe2f9040 100644 --- a/src/Simulator/NoopFluidSimulator.h +++ b/src/Simulator/NoopFluidSimulator.h @@ -27,7 +27,7 @@ public: } // cSimulator overrides: - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { UNUSED(a_BlockX); UNUSED(a_BlockY); diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index e5338ad44..4301b8aae 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -21,7 +21,7 @@ public: // ~cRedstoneNoopSimulator(); virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override { UNUSED(a_Dt); UNUSED(a_ChunkX); diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h index 6e64aa425..1262f2792 100644 --- a/src/Simulator/SandSimulator.h +++ b/src/Simulator/SandSimulator.h @@ -37,7 +37,7 @@ public: based on the block currently present in the world at the dest specified coords */ static void FinishFalling( - cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, + cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_FallingBlockType, NIBBLETYPE a_FallingBlockMeta ); diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index a2e2a5742..171eba91c 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -26,7 +26,7 @@ public: /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available virtual void SimulateChunk(float a_Dt, int a_ChunkX, - int a_ChunkZ, cChunk * a_Chunk) + int a_ChunkZ, cChunk * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index 191770273..484cac334 100644 --- a/src/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp @@ -27,7 +27,7 @@ void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, return; } int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; + int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); if ( (BlockType == m_FluidBlock) || |