diff options
Diffstat (limited to 'src/Simulator/Simulator.h')
-rw-r--r-- | src/Simulator/Simulator.h | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index 669680693..5bd5d8f30 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -19,6 +19,7 @@ may update its internal state based on this call. */ class cSimulator { public: + cSimulator(cWorld & a_World) : m_World(a_World) { @@ -26,10 +27,13 @@ public: virtual ~cSimulator() {} - /** Called in each tick, a_Dt is the time passed since the last tick, in msec */ - virtual void Simulate(float a_Dt) = 0; + virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block); - /** Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available */ +protected: + + friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up + + virtual void Simulate(float a_Dt) = 0; virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { UNUSED(a_Dt); @@ -38,28 +42,26 @@ public: UNUSED(a_Chunk); } - /** Called when a block changes */ - void WakeUp(Vector3i a_Block, cChunk * a_Chunk); - - /** Does the same processing as WakeUp, but for all blocks within the specified area. - Has better performance than calling WakeUp for each block individually, due to neighbor-checking. - All chunks intersected by the area should be valid (outputs a warning if not). - Note that, unlike WakeUp(), this call adds blocks not only face-neighboring, but also edge-neighboring and - corner-neighboring the specified area. So far none of the simulators care about that. */ - void WakeUpArea(const cCuboid & a_Area); - /** Returns true if the specified block type is "interesting" for this simulator. */ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; -protected: - friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up - - /** Called to simulate a new block */ - virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) = 0; - - cWorld & m_World; -} ; + /** Called to simulate a new block. Unlike WakeUp this function will perform minimal checking. + It queues the block to be simulated as fast as possible, only making sure that the block type IsAllowedBlock. */ + virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) = 0; + /** Called to simulate a single new block, typically as a result of a single block break or change. + The simulator implementation may decide to perform additional checks or maintain consistency of internal state + before the block is added to the simulate queue. */ + virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block); + /** Called to simulate a single block, synthesised by the simulator manager. + The position represents the adjacents of the block that was actually changed, with the offset used given. + Simulators may use this information to update additional blocks that were affected by the change, or queue + farther, extra-adjacents blocks to be updated. The simulator manager calls this overload after the 3-argument WakeUp. */ + virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block); + /** Called to simulate an area by the manager, delegated to cSimulator to avoid virtual calls in tight loops. */ + void WakeUp(const cCuboid & a_Area); + cWorld & m_World; +} ; |