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-rw-r--r--src/Simulator/Simulator.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h
index 4d9a18867..7cc2f1344 100644
--- a/src/Simulator/Simulator.h
+++ b/src/Simulator/Simulator.h
@@ -2,23 +2,17 @@
#pragma once
#include "../Vector3.h"
-#include "inifile/iniFile.h"
-class cWorld;
-class cChunk;
-
-
-
-
+template <class ChunkType, class WorldType>
class cSimulator
{
public:
- cSimulator(cWorld & a_World);
+ cSimulator(WorldType & a_World);
virtual ~cSimulator();
/// Called in each tick, a_Dt is the time passed since the last tick, in msec
@@ -26,7 +20,7 @@ public:
/// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
virtual void SimulateChunk(float a_Dt, int a_ChunkX,
- int a_ChunkZ, cChunk * a_Chunk)
+ int a_ChunkZ, ChunkType * a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
@@ -35,7 +29,7 @@ public:
}
/// Called when a block changes
- virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
+ virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk);
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
@@ -43,9 +37,9 @@ protected:
friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up
/// Called to simulate a new block
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) = 0;
- cWorld & m_World;
+ WorldType & m_World;
} ;