diff options
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h index 46409b101..fb78b9b57 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h @@ -12,7 +12,7 @@ namespace PressurePlateHandler { inline unsigned char GetPowerLevel(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType) { - Int64 NumberOfEntities = 0; + size_t NumberOfEntities = 0; bool FoundPlayer = false; Chunk.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + Position, 0.5, 0.5), [&](cEntity & Entity) @@ -24,7 +24,8 @@ namespace PressurePlateHandler if (Entity.IsPickup()) { - NumberOfEntities += static_cast<cPickup &>(Entity).GetItem().m_ItemCount; + const auto & Pickup = static_cast<cPickup &>(Entity); + NumberOfEntities += static_cast<size_t>(Pickup.GetItem().m_ItemCount); return false; } NumberOfEntities++; @@ -35,11 +36,11 @@ namespace PressurePlateHandler { case E_BLOCK_STONE_PRESSURE_PLATE: { - return (FoundPlayer ? 15 : 0); + return FoundPlayer ? 15 : 0; } case E_BLOCK_WOODEN_PRESSURE_PLATE: { - return (NumberOfEntities > 0 ? 15 : 0); + return (NumberOfEntities != 0) ? 15 : 0; } case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: { |