diff options
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h new file mode 100644 index 000000000..61dbdc998 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h @@ -0,0 +1,71 @@ + +#pragma once + +#include "RedstoneHandler.h" + + + + + +class cSolidBlockHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cSolidBlockHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + // TODO: wire isn't linked powered only if the source was a wire, not just because it is a wire + return ( + !cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) || + ( + (a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) && + (static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PoweringBlock == E_BLOCK_REDSTONE_WIRE) + ) + ) ? 0 : GetPowerLevel(a_Position, a_BlockType, a_Meta); + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + return static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData); + if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock)) + { + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + + /* TODO: is this more performant? + cVector3iArray Adjacents; + for (const auto Offset : GetRelativeAdjacents()) + { + auto Position = Offset + a_Position; + auto Block = m_World.GetBlock(Position); + if ((Block == E_BLOCK_REDSTONE_REPEATER_ON) || (Block == E_BLOCK_REDSTONE_WIRE) || (Block == E_BLOCK_TRIPWIRE_HOOK)) + { + Adjacents.emplace_back(Position); + } + } + */ + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); + } +}; |