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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h35
1 files changed, 16 insertions, 19 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
index e9543bb02..7b2a60323 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
@@ -12,11 +12,6 @@ class cRedstoneWireHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- cRedstoneWireHandler(cWorld & a_World) :
- super(a_World)
- {
- }
-
inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block)
{
switch (a_Block)
@@ -32,26 +27,26 @@ public:
}
}
- const cVector3iArray GetTerracingConnectionOffsets(const Vector3i & a_Position)
+ cVector3iArray GetTerracingConnectionOffsets(cWorld & a_World, const Vector3i & a_Position) const
{
cVector3iArray RelativePositions;
- auto YPTerraceBlock = m_World.GetBlock(a_Position + OffsetYP());
+ auto YPTerraceBlock = a_World.GetBlock(a_Position + OffsetYP());
bool IsYPTerracingBlocked = cBlockInfo::IsSolid(YPTerraceBlock) && !cBlockInfo::IsTransparent(YPTerraceBlock);
for (const auto & Adjacent : GetRelativeLaterals())
{
if (
!IsYPTerracingBlocked &&
- (m_World.GetBlock(a_Position + Adjacent + OffsetYP()) == E_BLOCK_REDSTONE_WIRE)
+ (a_World.GetBlock(a_Position + Adjacent + OffsetYP()) == E_BLOCK_REDSTONE_WIRE)
)
{
RelativePositions.emplace_back(Adjacent + OffsetYP());
}
- auto YMTerraceBlock = m_World.GetBlock(a_Position + Adjacent);
+ auto YMTerraceBlock = a_World.GetBlock(a_Position + Adjacent);
if (
// IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent)
(!cBlockInfo::IsSolid(YMTerraceBlock) || cBlockInfo::IsTransparent(YMTerraceBlock)) &&
- (m_World.GetBlock(a_Position + Adjacent + OffsetYM()) == E_BLOCK_REDSTONE_WIRE)
+ (a_World.GetBlock(a_Position + Adjacent + OffsetYM()) == E_BLOCK_REDSTONE_WIRE)
)
{
RelativePositions.emplace_back(Adjacent + OffsetYM());
@@ -61,7 +56,7 @@ public:
return RelativePositions;
}
- virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
if (a_QueryPosition == (a_Position + OffsetYP()))
{
@@ -80,9 +75,9 @@ public:
Vector3i PotentialOffset;
bool FoundOneBorderingMechanism = false;
- for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position)))
+ for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_World, a_Position)))
{
- if (IsDirectlyConnectingMechanism(m_World.GetBlock(Offset + a_Position)))
+ if (IsDirectlyConnectingMechanism(a_World.GetBlock(Offset + a_Position)))
{
if (FoundOneBorderingMechanism)
{
@@ -105,32 +100,34 @@ public:
return (a_Meta != 0) ? --a_Meta : a_Meta;
}
- virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
+ UNUSED(a_World);
UNUSED(a_Position);
UNUSED(a_BlockType);
return a_Meta;
}
- virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
+ virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
UNUSED(a_BlockType);
// LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
if (a_Meta != a_PoweringData.PowerLevel)
{
- m_World.SetBlockMeta(a_Position, a_PoweringData.PowerLevel);
- return GetAdjustedRelatives(a_Position, StaticAppend(StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position)), cVector3iArray{ OffsetYM() }));
+ a_World.SetBlockMeta(a_Position, a_PoweringData.PowerLevel);
+ return GetAdjustedRelatives(a_Position, StaticAppend(StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_World, a_Position)), cVector3iArray{ OffsetYM() }));
}
return {};
}
- virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
+ UNUSED(a_World);
UNUSED(a_BlockType);
UNUSED(a_Meta);
- return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeAdjacents(), GetTerracingConnectionOffsets(a_Position)));
+ return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeAdjacents(), GetTerracingConnectionOffsets(a_World, a_Position)));
}
};