diff options
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h | 35 |
1 files changed, 16 insertions, 19 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h index e9543bb02..7b2a60323 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h @@ -12,11 +12,6 @@ class cRedstoneWireHandler : public cRedstoneHandler typedef cRedstoneHandler super; public: - cRedstoneWireHandler(cWorld & a_World) : - super(a_World) - { - } - inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block) { switch (a_Block) @@ -32,26 +27,26 @@ public: } } - const cVector3iArray GetTerracingConnectionOffsets(const Vector3i & a_Position) + cVector3iArray GetTerracingConnectionOffsets(cWorld & a_World, const Vector3i & a_Position) const { cVector3iArray RelativePositions; - auto YPTerraceBlock = m_World.GetBlock(a_Position + OffsetYP()); + auto YPTerraceBlock = a_World.GetBlock(a_Position + OffsetYP()); bool IsYPTerracingBlocked = cBlockInfo::IsSolid(YPTerraceBlock) && !cBlockInfo::IsTransparent(YPTerraceBlock); for (const auto & Adjacent : GetRelativeLaterals()) { if ( !IsYPTerracingBlocked && - (m_World.GetBlock(a_Position + Adjacent + OffsetYP()) == E_BLOCK_REDSTONE_WIRE) + (a_World.GetBlock(a_Position + Adjacent + OffsetYP()) == E_BLOCK_REDSTONE_WIRE) ) { RelativePositions.emplace_back(Adjacent + OffsetYP()); } - auto YMTerraceBlock = m_World.GetBlock(a_Position + Adjacent); + auto YMTerraceBlock = a_World.GetBlock(a_Position + Adjacent); if ( // IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent) (!cBlockInfo::IsSolid(YMTerraceBlock) || cBlockInfo::IsTransparent(YMTerraceBlock)) && - (m_World.GetBlock(a_Position + Adjacent + OffsetYM()) == E_BLOCK_REDSTONE_WIRE) + (a_World.GetBlock(a_Position + Adjacent + OffsetYM()) == E_BLOCK_REDSTONE_WIRE) ) { RelativePositions.emplace_back(Adjacent + OffsetYM()); @@ -61,7 +56,7 @@ public: return RelativePositions; } - virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { if (a_QueryPosition == (a_Position + OffsetYP())) { @@ -80,9 +75,9 @@ public: Vector3i PotentialOffset; bool FoundOneBorderingMechanism = false; - for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position))) + for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_World, a_Position))) { - if (IsDirectlyConnectingMechanism(m_World.GetBlock(Offset + a_Position))) + if (IsDirectlyConnectingMechanism(a_World.GetBlock(Offset + a_Position))) { if (FoundOneBorderingMechanism) { @@ -105,32 +100,34 @@ public: return (a_Meta != 0) ? --a_Meta : a_Meta; } - virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { + UNUSED(a_World); UNUSED(a_Position); UNUSED(a_BlockType); return a_Meta; } - virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { UNUSED(a_BlockType); // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel); if (a_Meta != a_PoweringData.PowerLevel) { - m_World.SetBlockMeta(a_Position, a_PoweringData.PowerLevel); - return GetAdjustedRelatives(a_Position, StaticAppend(StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position)), cVector3iArray{ OffsetYM() })); + a_World.SetBlockMeta(a_Position, a_PoweringData.PowerLevel); + return GetAdjustedRelatives(a_Position, StaticAppend(StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_World, a_Position)), cVector3iArray{ OffsetYM() })); } return {}; } - virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { + UNUSED(a_World); UNUSED(a_BlockType); UNUSED(a_Meta); - return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeAdjacents(), GetTerracingConnectionOffsets(a_Position))); + return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeAdjacents(), GetTerracingConnectionOffsets(a_World, a_Position))); } }; |