diff options
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h index 752df4822..dfb35a9bf 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h @@ -14,14 +14,17 @@ class cRedstoneWireHandler: public: - inline static bool IsDirectlyConnectingMechanism(cWorld & a_World, BLOCKTYPE a_Block, Vector3i a_QueryPosition, Vector3i a_Offset) + inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block, NIBBLETYPE a_BlockMeta, Vector3i a_Offset) { switch (a_Block) { case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_REDSTONE_REPEATER_OFF: - if ((a_World.GetBlockMeta(a_QueryPosition) & 0x1) == 1) + /** Check when repeater is in x direction */ + a_BlockMeta &= E_META_REDSTONE_REPEATER_FACING_MASK; + if ((a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XP) || (a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XM)) { + /** Check if Block is not aligned in in x direction */ if (a_Offset.x == 0) { return false; @@ -31,8 +34,10 @@ public: return true; } } + /** when repeater is in z direction */ else { + /** Check if block is not aligned in z direction */ if (a_Offset.z == 0) { return false; @@ -94,14 +99,14 @@ public: a_Meta++; } - if ((a_QueryPosition != (a_Position + OffsetYM())) && !IsDirectlyConnectingMechanism(a_World, a_QueryBlockType, a_QueryPosition, a_QueryPosition - a_Position)) + if ((a_QueryPosition != (a_Position + OffsetYM())) && !IsDirectlyConnectingMechanism( a_QueryBlockType, a_Meta, a_QueryPosition - a_Position)) { Vector3i PotentialOffset; bool FoundOneBorderingMechanism = false; for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_World, a_Position))) { - if (IsDirectlyConnectingMechanism(a_World, a_World.GetBlock(Offset + a_Position), a_QueryPosition, Offset)) + if (IsDirectlyConnectingMechanism(a_World.GetBlock(Offset + a_Position), a_Meta, Offset)) { if (FoundOneBorderingMechanism) { |